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I'm using an alternate icon set in my game, and I noticed that since the icons are in a different order than in the RTP, the icons displayed for buffs and debuffs are incorrect. I've read that this is an easy fix, as I could just go manually change the icon placement in Photoshop, but this would be a huge pain, as it'd mean that I'd have to go in and replace a bunch of other icons for items, skills, and those used in dialogue. I also read that in Ace there's a place in the scripts where you can change which icons are used for buffs/debuffs, but I've been able to find no such things in the .json files in MV. Does anybody have any idea where this would be located?
 

Wavelength

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Moving to Learning JavaScript, which is usually the best board to ask these kinds of questions on.

It looks like it's part of the Constants that are defined at the very beginning of Game_BattlerBase in rpg_objects:
Code:
Game_BattlerBase.ICON_BUFF_START      = 32;
Game_BattlerBase.ICON_DEBUFF_START    = 48;
 
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This is exactly what I was looking for! Thank you so much! :smile:
 

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