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- Nov 11, 2013
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So, I have come up with an idea for a character I want to use. He is a cyborg that can change from being a Melee fighter to a Ranged fighter. I want him to be able to change from one style to the other during battle. He is the only character I will have that can "transform" like this. That's not the hard part. THIS is the hard part: I am looking for a script that will make it so the player can decide from the Menu what the Cyborg will default as. I know not everyone will want their Cyborg to ALWAYS start as a Sharpshooter or Tech Soldier when entering a battle. I don't know how much tweaking this will take or anything. Currently I am not using any Menu Scripts, though I have been looking into the Hirion Engine v1.0b (http://www.rpgmakervxace.net/user/459-nicke/?tab=reputation). Any help would be greatly appreciated. Thanks.
BETTER DETAILS OF WHAT I AM WANTING:
Be able to change his class from the Sharpshooter to the Tech Soldier, and Vice Versa. One of the classes can be defaulted outside of battle. This is important because The Sharpshooter and Tech Soldier have COMPLETELY different stats. Also, I am wanting to make it so that the Tech Soldier (Melee) is super-effective against grounded enemies, but weak to flyers. The Sharpshooter (Ranged) is super-effective against flying enemies, but weak against grounded ones.
Be able to equip each class with a different weapon (I am wanting to implement a normal weapon store AND a Bazaar, that way I have my "generic" weapons, but also some exclusive weapons for certain characters you can only get through the special missions or at different times.) This way, I don't have to rely so much on the characters level determining what weapon they have equipped. Have some variety. Make it fun. Y'know. Strategize.
BETTER DETAILS OF WHAT I AM WANTING:
Be able to change his class from the Sharpshooter to the Tech Soldier, and Vice Versa. One of the classes can be defaulted outside of battle. This is important because The Sharpshooter and Tech Soldier have COMPLETELY different stats. Also, I am wanting to make it so that the Tech Soldier (Melee) is super-effective against grounded enemies, but weak to flyers. The Sharpshooter (Ranged) is super-effective against flying enemies, but weak against grounded ones.
Be able to equip each class with a different weapon (I am wanting to implement a normal weapon store AND a Bazaar, that way I have my "generic" weapons, but also some exclusive weapons for certain characters you can only get through the special missions or at different times.) This way, I don't have to rely so much on the characters level determining what weapon they have equipped. Have some variety. Make it fun. Y'know. Strategize.
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