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- Nov 11, 2013
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Okay, lemme try to explain in the best detail I can what I am trying to do.
Be able to change his class from the Sharpshooter to the Tech Soldier, and Vice Versa. One of the classes can be defaulted outside of battle. This is important because The Sharpshooter and Tech Soldier have COMPLETELY different stats. Also, I am wanting to make it so that the Tech Soldier (Melee) is super-effective against grounded enemies, but weak to flyers. The Sharpshooter (Ranged) is super-effective against flying enemies, but weak against grounded ones.
Be able to equip each class with a different weapon (I am wanting to implement a normal weapon store AND a Bazaar, that way I have my "generic" weapons, but also some exclusive weapons for certain characters you can only get through the special missions or at different times.) This way, I don't have to rely so much on the characters level determining what weapon they have equipped. Have some variety. Make it fun. Y'know. Strategize.
OP Has been updated with this information.
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Be able to change his class from the Sharpshooter to the Tech Soldier, and Vice Versa. One of the classes can be defaulted outside of battle. This is important because The Sharpshooter and Tech Soldier have COMPLETELY different stats. Also, I am wanting to make it so that the Tech Soldier (Melee) is super-effective against grounded enemies, but weak to flyers. The Sharpshooter (Ranged) is super-effective against flying enemies, but weak against grounded ones.
Be able to equip each class with a different weapon (I am wanting to implement a normal weapon store AND a Bazaar, that way I have my "generic" weapons, but also some exclusive weapons for certain characters you can only get through the special missions or at different times.) This way, I don't have to rely so much on the characters level determining what weapon they have equipped. Have some variety. Make it fun. Y'know. Strategize.
OP Has been updated with this information.
____________________________ ________________________ ______________________________ ____________________________ ______________________________
Your wording may be what is confusing me here. Let me make sure I got this right. The character would buy and equip the Annihilator 2000. When they change from one form to the other, the system would read for a condition, and equip the corresponding weapon for the new form? If I got that right, that would be beautiful.Example: They buy the Annihilator 2000, equip it, then use the transform skill to make it the Decimator 2000. When they buy the Annihilator 5000, the event morphs it into the Decimator 5000 automatically. They still get different weapons per class but only need to upgrade once.
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