- Joined
- Jun 20, 2017
- Messages
- 9
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- 1
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- English
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- RMMV
I am new to RPG Maker so I am still trying to get a handle on some things.
I created an event with conditional branches which correctly changes classes based on the equipped item. I currently have that event being called in "rpg_scenes" on all equipment changes using "$gameTemp.reserveCommonEvent(1);" which does not run the event while a menu is open.
Is there an easy way for the equipment menu to still be open after the event runs so values are all updated? I thought I might be able to force it with the SceneManager to go to map then to previous scene quickly but even that did not work.
I created an event with conditional branches which correctly changes classes based on the equipped item. I currently have that event being called in "rpg_scenes" on all equipment changes using "$gameTemp.reserveCommonEvent(1);" which does not run the event while a menu is open.
Is there an easy way for the equipment menu to still be open after the event runs so values are all updated? I thought I might be able to force it with the SceneManager to go to map then to previous scene quickly but even that did not work.

