I am new to RPG Maker so I am still trying to get a handle on some things. I created an event with conditional branches which correctly changes classes based on the equipped item. I currently have that event being called in "rpg_scenes" on all equipment changes using "$gameTemp.reserveCommonEvent(1);" which does not run the event while a menu is open. Is there an easy way for the equipment menu to still be open after the event runs so values are all updated? I thought I might be able to force it with the SceneManager to go to map then to previous scene quickly but even that did not work.