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Hi Friends, long time no see.

I've got a question, mostly about syntax, regarding a custom effect I'm trying to get working. Basically, I would like the user to receive a damage buff based on how much MP they have. For example...

0-14% MP = Nothing
15-29% MP = +10% dmg
30-44% MP = +20% dmg
45-59% MP = +30% dmg
60-75% MP = +40% dmg

The way I figure it is I would make states without icons for each tier and have the appropriate state added when the user fell into the correct tier. I tried just to get a simple If users MP >50% then apply the state. Here is what I feel should have had the best chance of working.


<Custom Turn Start Effect>
if (user.mp > 50) {
a.addState(40);
} else {
a.removeState(40);
}
</Custom Turn Start Effect>

The actual effect is... non-existent. In fact the dozen different things I tried have had no effect at all. I have all of the necessary plugins by Yanfly and they are all working as intended insofar as I can tell. I think the problem is me and my noggin. If anyone could help me out with this one I'd be exceptionally grateful as it doesn't seem like a hard thing to pull off. But here I am.
**Edit**
Forgot to mention, all actors have a static 100 max MP indefinitely.

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