Changing default font to Verdana doesn't work

Status
Not open for further replies.

Eatos

Villager
Member
Joined
Feb 15, 2014
Messages
12
Reaction score
0
First Language
Greek
Primarily Uses
Hi!

I'm trying to change the default font to "Verdana" by editing "Main" but for some reason I can't.

This is the code I'm using:

#==============================================================================# ** Main#------------------------------------------------------------------------------# This processing is executed after module and class definition is finished.#==============================================================================Font.default_name = ["Verdana"]Font.default_size = 22 rgss_main { SceneManager.run }If I try to change it to another font, it works. The problem appears to occur only with the "Verdana" font.

The font just doesn't change at all. (VX uses "Verdana" as the default font and it works well. I don't know why it doesn't work with Ace.)



Can anyone help?

Thanks in advance!
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
check the spelling - the font name isn't the same as the font file name.
 

TheHarmp

Non-Profit Mephobiac
Veteran
Joined
Jan 16, 2014
Messages
62
Reaction score
92
First Language
Dutch
Primarily Uses
Do you have any other scripts that let you set default font?
like Yanfly's Ace Core and Yanfly's Message System. If you do, check those.
 

Eatos

Villager
Member
Joined
Feb 15, 2014
Messages
12
Reaction score
0
First Language
Greek
Primarily Uses
Do you have any other scripts that let you set default font?

like Yanfly's Ace Core and Yanfly's Message System. If you do, check those.
No scripts at all.
 

Tommy Gun

♩ ♪ ♫ ♬
Veteran
Joined
Jan 20, 2014
Messages
385
Reaction score
123
First Language
English
Did you put the font into the project's "Fonts" folder? 
 

Eatos

Villager
Member
Joined
Feb 15, 2014
Messages
12
Reaction score
0
First Language
Greek
Primarily Uses
Did you put the font into the project's "Fonts" folder? 
Is there any "Fonts" folder? o_O

Also, does anyone know how can I get the same text shadows and colors as VX for Ace? I don't like the current ones...

EDIT: Nevermind. Found about how to change Ace's text appearance so as to look like VX's.

I added

Font.default_outline = falseFont.default_shadow = trueto Main.

The font is ok as well. You can lock this thread. Thanks for helping everyone!
 
Last edited by a moderator:

Tommy Gun

♩ ♪ ♫ ♬
Veteran
Joined
Jan 20, 2014
Messages
385
Reaction score
123
First Language
English
Each project has a Fonts folder, yes.
 

Archeia

Level 99 Demi-fiend
Developer
Joined
Mar 1, 2012
Messages
15,141
Reaction score
15,473
First Language
Filipino
Primarily Uses
RMMZ
The latest version is 1.02 (make sure to redownload that)

Also in your game's folder, create a Fonts folder.

And since it's solved!

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Last edited by a moderator:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,977
Members
137,563
Latest member
cexojow
Top