- Joined
- May 27, 2018
- Messages
- 10
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- RMMV
Alright, so I know enemy levels aren't a thing by default, I'm using Yanflye's enemy levels for that.
So here is what I want to do:
I want to change an enemy/actor's name every time they go up by 10 levels.
Specifically, add a different icon to the name every 10 levels.
I already know how to add icons to names via plugin, so that isn't the issue.
And I know how to do it by control variables > Game Data, but that only works with actors.
Furthermore, because I'm using a custom in-game battle hud, those changes wouldn't reflect.
What would be useful is a javascript code to check an actor's current level. I could do a lot with that.
Although, to be honest, I do want to focus more on changing name based off enemy level.
I've got 0 script skills, and I don't think yanflye had a tag for "if enemy level is x".
I'd be satisfied if I can do it just for either one or the other, however.
So here is what I want to do:
I want to change an enemy/actor's name every time they go up by 10 levels.
Specifically, add a different icon to the name every 10 levels.
I already know how to add icons to names via plugin, so that isn't the issue.
And I know how to do it by control variables > Game Data, but that only works with actors.
Furthermore, because I'm using a custom in-game battle hud, those changes wouldn't reflect.
What would be useful is a javascript code to check an actor's current level. I could do a lot with that.
Although, to be honest, I do want to focus more on changing name based off enemy level.
I've got 0 script skills, and I don't think yanflye had a tag for "if enemy level is x".
I'd be satisfied if I can do it just for either one or the other, however.
