Changing enemy/actor name based on their level?


May 27, 2018
Reaction score
First Language
Primarily Uses
Alright, so I know enemy levels aren't a thing by default, I'm using Yanflye's enemy levels for that.

So here is what I want to do:
I want to change an enemy/actor's name every time they go up by 10 levels.

Specifically, add a different icon to the name every 10 levels.

I already know how to add icons to names via plugin, so that isn't the issue.

And I know how to do it by control variables > Game Data, but that only works with actors.

Furthermore, because I'm using a custom in-game battle hud, those changes wouldn't reflect.

What would be useful is a javascript code to check an actor's current level. I could do a lot with that.

Although, to be honest, I do want to focus more on changing name based off enemy level.
I've got 0 script skills, and I don't think yanflye had a tag for "if enemy level is x".

I'd be satisfied if I can do it just for either one or the other, however.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

One 3-day jam and a Game Awards... this month is moving... \o/
Maker-ing has been being the best thing that happened to me this year so far. it is so good to rescue some old skills fo creativity and the people I have met are really incredible. I love my coffelanders and tocudos buddies. Maybe one day I will reach other countries folks too. S2
Well... My game plays better at 1920x1080, so I guess that's the new resolution. Still runs at 60FPS. :LZSexcite: Also... I really want a boss to be able to build new maps around the player... Mostly because it's visually spectacular! I'm er... not quite sure yet how I can do that without making MV explode.... But I'll find a way, anything in service to the "sparkles"! :kaopride:
How to change your netbooks screen resolution

Forum statistics

Latest member