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- Feb 4, 2014
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Dymdez here with another brainbuster. For epic bosses of epic proportions (remember, my game is an ABS) I am having an issue with the whole "an event takes up one square no matter how large the graphic" thing. Before asking my question, I'll show you the problem first...
The image above shows the problem.. the "square" that serves as the base of the event, is too far from the graphic itself.. Is there a simple way of changing the graphic position? I can't "lower" the graphic in gimp because it ruins all of the other movement positions (just take my word on it).
Edit #1: The reason why the square being here is an issue is because it serves as the basis for hit detection meaning that the monster can get hit 1 tile lower than he actually exists.
I don't expect a solution for this, but I really wish there is one
The image above shows the problem.. the "square" that serves as the base of the event, is too far from the graphic itself.. Is there a simple way of changing the graphic position? I can't "lower" the graphic in gimp because it ruins all of the other movement positions (just take my word on it).
Edit #1: The reason why the square being here is an issue is because it serves as the basis for hit detection meaning that the monster can get hit 1 tile lower than he actually exists.
I don't expect a solution for this, but I really wish there is one
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