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As far as I can tell, in the XP engine, you can set a default event graphic to be a tile from the current tileset, but through the "change graphic" option given when setting a movement route you can't.

The specific problem I'm having is that I am trying to animate a treasure chest opening. The tileset has all of the frames needed, however I can only use two, one as a tile in the map, and one as the default event graphic. The animation has a total of four frames. Is there any way to do this just using the default engine? Oh, and to specify, I tried importing just the chest animation into the charset graphics, and that didn't work.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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