- Joined
- Nov 2, 2015
- Messages
- 287
- Reaction score
- 89
- First Language
- French
Hey ! Let me have your opinion on this =)
The current game i'm working on will be on 2 parts :
First, a "normal" medieval part, with no magic or strange monsters. Just some humans and an original background, of course. WIth that, all the encounters will be evented (no random battles when you're walking). This part will focus on the story, and you will gain EXP mainly by quests.
After this, a event will realease a lot of monsters in the world. I plan to making random encounters because a lot of monsters are hiding everywhere, and will attack you (of course they will also be evented encounters, but in the first part you can't "farm")
How do you see a system like this ?
The current game i'm working on will be on 2 parts :
First, a "normal" medieval part, with no magic or strange monsters. Just some humans and an original background, of course. WIth that, all the encounters will be evented (no random battles when you're walking). This part will focus on the story, and you will gain EXP mainly by quests.
After this, a event will realease a lot of monsters in the world. I plan to making random encounters because a lot of monsters are hiding everywhere, and will attack you (of course they will also be evented encounters, but in the first part you can't "farm")
How do you see a system like this ?

