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- Jul 11, 2014
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I wounder if anyone can help me with something.
i'm trying to make it so if a character is knocked out they are removed from the party. but if the main character is knocked out, you are teleported to town. I know (think) i can get a common event to do this, but i'm having trouble getting the common event to trigger before game over.
I've tried making a common event the runs parallel that says if actor 1 is knocked out, do this. I tried making a condition statement inside a troop event that said if actor 1 is knocked out call common event. neither of these have worked. any idea how to do this?
thanks in advance
i'm trying to make it so if a character is knocked out they are removed from the party. but if the main character is knocked out, you are teleported to town. I know (think) i can get a common event to do this, but i'm having trouble getting the common event to trigger before game over.
I've tried making a common event the runs parallel that says if actor 1 is knocked out, do this. I tried making a condition statement inside a troop event that said if actor 1 is knocked out call common event. neither of these have worked. any idea how to do this?
thanks in advance

