There is no template to format this thread but I'll try my best to list out what I have done on the base project for easy identification If there is any changes or improvements that could be made, feel free to point it out. I'm not sure how lessons are started considering students are free roaming right after orientation, so I placed 'Harold' out side of a classroom that starts the lesson if entered for quick access. Also Therese/green hair knight is a stand in for any other student that might be in the game since don't know who else is added that fit the art class setting. (Reupdated: 6/10/17 Fixed some typo and added name boxes to the other students) Download Lesson desc: This is a small lesson that belongs in a mapping category side of classes. It mainly shows how variables can be used as a condition to trigger events to change event pages thus transform on the map and how those variables can be connected to the tilesets via Terrain tag. The 2nd half is a short section that explains Shift mapping technique and lets the player leave any time. I think event wise, having it put after any more down to basics mapping tutorials such as how to put an event on the map if there is any available sounds about right. Image file naming: The images marked as DW1 are mine. Additional 1 common event or switch: 1 Common event: This is used for the Virtual Reality remote item below it lets the players switch the map's tileset for story reasons and unsaid example of what happens when you just randomly switch tilesets without planing them out beforehand, it's an item used from inventory, useable in the final area. Item addition: Virtual reality remote: It's used in the lesson for the reason above. Removed when player finishes the lesson.