changing message window X position?

Amarok

Veteran
Veteran
Joined
Dec 15, 2016
Messages
294
Reaction score
723
First Language
Spanish
Primarily Uses
RMMV
Hello there, im trying to change this with no luck so far.
After scouting the internet i saw people used yanfly ExtMesPack1 plugin to change this with the \msgposx[x] text command.
This however doesnt seem to do anything for me.

I also tried moving the text itself to the right but then i would also need to move the face to the right, and i can't figure how to do this either...

Has anyone found the same issue or knows another way to achieve this? thanks in advance!
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
if a plugin doesn't do what it is suppoesed to do, then you either have an incompatibility with another plugin or made a mistake installing it.
Please give us a screenshot of your projects plugin manager and tell us the version number inside its rpg_core.js file (open with text editor)
 

Amarok

Veteran
Veteran
Joined
Dec 15, 2016
Messages
294
Reaction score
723
First Language
Spanish
Primarily Uses
RMMV
@Andar kinda ashamed of showing this, since i just realized how much of a mess my plugin list is, maybe i should start troubleshooting there and erasing all the plugins ive accumulated that i dont really use, but well here it is:
Version plugin for yanfly ExtMesPack is 1.12


Here is my message box too
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
your yanfly plugins need to be reordered, and you should remove the double-installed ones like the core (not only shut them off).
yanfly's plugins have to be in the order given on his website.
But most likely this is an incompatibility with one of the other plugins, you'll have to test that by disabling them one by one and testing with a new game (never a saved game) after each change in the plugin manager.

edit:
you didn't give your core version number, that is actually more important than the other data
 

Amarok

Veteran
Veteran
Joined
Dec 15, 2016
Messages
294
Reaction score
723
First Language
Spanish
Primarily Uses
RMMV
Ah right, the message core ver is 1.19, also thank you, i thought it was enough to just turn a plugin off.
Im going to clean and reorganize the plugin list and edit this message if i find whats causing the problem.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
Ah right, the message core ver is 1.19, also thank you,
that is not the question I asked. I asked for the version of the rpg_core.js file of your project - not the version of any plugin (those are visible in most cases in the plugin manager.
Open your project folder, look for the file named "rpg_core.js" (which is a javascript file but NOT a plugin file), rightclick it and open it with a text editor (notepad is enough) and read the version number in the title line.
if there is no version number, it would be 1.0 and a problem in itself.
 

Amarok

Veteran
Veteran
Joined
Dec 15, 2016
Messages
294
Reaction score
723
First Language
Spanish
Primarily Uses
RMMV
oh sorry! i really suck at anything coding related xD
rpg_core.js v1.5.1 ive been reluctant to update since i didnt want any of the plugins i was using to break.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
It's most likely a compatibility issue between plugins then, and you have too many plugins (including too many unknowns) to start guessing (unless it's galvs message plugin).

you can only start testing - probably best to do that in a new project where you add one plugin after another until the position no longer works as intended.
 

Amarok

Veteran
Veteran
Joined
Dec 15, 2016
Messages
294
Reaction score
723
First Language
Spanish
Primarily Uses
RMMV
Alright, i deleted all the plugins i had off, deleted galv message plugin (i had forgot it was even there) and now it works.
Massive facepalm on myself and problem solved, thank you so much @Andar
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,863
Messages
1,017,053
Members
137,571
Latest member
grr
Top