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Long story made short, I want to make an event seemed to slowly fade in. The method I came up with would, theoretically, be using the Set Move Route function to:
-Change the opacity based on a variable (I'm using the second one specifically)
-Wait a frame
Then simply change the value of the variable. The problem is that I can't figure out how to change the opacity based on a variable. If anyone knows how to do that, or a more efficient way of achieving the same result, I'd appreciate the help. :)

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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