Shaz, thnx for that sprite sheet. I try to understand what you did, but at the moment I dont see it

Also, when moving up and down, the hero sprite is good. But moving left and right lets the sprite jump a bit out of the center. When I go left he jumps a bit up, and when going to the right, he jumps a bit down. I tried to move bote drawing a pixel up an down but that doesnt help.
I am still chewing on what you say about the total sprite size for the drawing. (not the sheet)
Andar, your example is right, that was also what I got from drawing the sprites. The drawings are over eachothers borders.
What I dont understand is the 25, 50 and 75% of the horizontal drawings and there vertical 33, 66, 99 and 132%.
When I look at the original spritesheets for the chars they are all 32x32. So I dont understand that 33% and 66% thingie.
You say also that it doesnt matter where you put the sprite, but it does. Within the square the sprite can jump up and down, left right, when its not properly centered.
Also, I dont need that much empty space around the sprite, but I was under the impression that it was necassery for the mechanics behind the drawing. I know now that those mechanics are different then what I thought.
I will try some more with this information because its not only a walking sprite, but also a hitting a weapon sprite, what has total different measures.
Shaz, before I started to alter the sprites I didnt now anything about it, now I also expect some things when I alter them