Changing stats/levels outside of battle and leveling up?

A_Higher_Plane

Veteran
Veteran
Joined
Oct 3, 2015
Messages
514
Reaction score
128
First Language
Russian
Primarily Uses
RMMV
Hey I was wondering what can be done (in game design, not how-to-do) to change the parameters and the level outside of battle? I know that you can use "Grow" in item and skill effects. But I mean the Event Commands at the Actor category. I mean with or without scripts, especially without scripts. I know you can choose to give points to any stat with a script. But what about without script like it was programmed? Can you make a game that earns you experience points and such without scripts? Thanks in advance.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
34,763
Reaction score
8,975
First Language
German
Primarily Uses
RMMV
of course - any check on the event commands will show you that.
there are event commands to change almost everything on an actor, and that includes for example the "change EXP" command - and it is considered standard to use that to give extra EXP for completing quests and similar occasions that have nothing to do with battles.
 

A_Higher_Plane

Veteran
Veteran
Joined
Oct 3, 2015
Messages
514
Reaction score
128
First Language
Russian
Primarily Uses
RMMV
Ok EXP for completing quests. Please give me more examples guys. Also why would you want to increase specific parameters like attack or agility? How would this work?
 

Aoi Ninami

Veteran
Veteran
Joined
Sep 22, 2015
Messages
466
Reaction score
617
First Language
English
Primarily Uses
RMVXA
Ok EXP for completing quests. Please give me more examples guys. Also why would you want to increase specific parameters like attack or agility? How would this work?

There are many possible use cases for the command. What comes to mind straight away is flashback sequences where you would want the character to have different stats, reflecting that they were a less experienced person back then, then change the stats back to what the player has earned as soon as the flashback is over. But you could think of many others.
 

lianderson

Veteran
Veteran
Joined
Dec 27, 2012
Messages
653
Reaction score
704
First Language
English
Primarily Uses
N/A
*karate kicks tree in half*

You can throw variables into the skill formulas themselves! And the skills themselves can even use common events!

Oh sweet lord of darkness there is so much game make that can be made from those two pieces of information. So much!

Good day human.
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
4,910
Reaction score
1,884
First Language
Dutch
Primarily Uses
RMMV
another nice way than default, if that you can create your player
in a different way (high def, low attack, longer battles),
high attack, low def, faster battles, but also a high chance to die in battle
due low defense.

you can creat one with massive HP or if you have a party, 1 as a tanker.
but it can give you control how you build your actor if you do it manually.
 

Latest Threads

Latest Profile Posts

Well turns out I'm not going to the fair... COVID cases way too high in my state. Instead I'll just go to Chuck E Cheese's and transfer all my tickets from Orlando to my normal PlayPass wristband.
NV4LMYs.gif

New UIs

The Sinners who Never Sinned thread has been approved by the moderators! Thank you so much!
:ewat:

index.php
I oughta set up my itch.io, but I'm like, uugghhh I DON'T WANNA. :kaocry: Why does errything feel like such a chore right now? I don't wanna just complain tho, so y'all got any hot tips for how to make a really pretty, sexy, sweaty, flowery itch.io page? BEST TIP WINS. :kaoluv:

Also here's a beautiful nymph to liven up the day for y'all! (No it's not me.)

alice_nymph(old).png
Hello again, guys! Today, I come to you with not one, not two, but THREE new emotion busts for Ramona!
RAng2FPS.gifRAng5FPS.gif
Anger

RWin2FPS.gifRWin5FPS.gif
Wink

RCry2FPS.gifRCry5FPS.gif
Crying

Forum statistics

Threads
118,757
Messages
1,118,476
Members
155,907
Latest member
valdemar
Top