I’m looking for a way to increase a variable when a certain item is equipped. The problem is, I don’t want the effect to stack if multiple party members equip the same item. I was thinking that maybe a switch would work if it’s controlled by having the item equipped and removed, but that also seems problematic. What if two party members equip the item, and then one unequips it. That might turn the switch off. What would be the best way to change a variable by having an item equipped, but ensuring the effect doesn’t stack? Thank you!