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- Jul 26, 2016
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Hey all. I'm not sure which of these options would be easier, or if someone has another recommendation.
My game has one playable character, who is able to change classes with the YEP_ClassCore. I'd like for each Class (there are 16) to have a battle command that, when used, does a different unique skill for each class. For example, a Priest type character harming all Undead enemies. A Tank type character boosting their own defense.
In the RPG Maker MV Database, you can change terms; specifically, I'm looking at changing the term for "Guard". I've changed the Guard command (#2 in the Skills database) to point to a Common Event that will perform a different command based on what class is selected. But I'd like the name "Guard" to change to one of 16 options depending on which of the 16 classes is selected.
OR, would it be easier to find a way to remove the Guard command from battles entirely and replace it with a purpose-built skill for each class that somehow activates from the battle menu? I have no idea. Need advice/help.
My game has one playable character, who is able to change classes with the YEP_ClassCore. I'd like for each Class (there are 16) to have a battle command that, when used, does a different unique skill for each class. For example, a Priest type character harming all Undead enemies. A Tank type character boosting their own defense.
In the RPG Maker MV Database, you can change terms; specifically, I'm looking at changing the term for "Guard". I've changed the Guard command (#2 in the Skills database) to point to a Common Event that will perform a different command based on what class is selected. But I'd like the name "Guard" to change to one of 16 options depending on which of the 16 classes is selected.
OR, would it be easier to find a way to remove the Guard command from battles entirely and replace it with a purpose-built skill for each class that somehow activates from the battle menu? I have no idea. Need advice/help.
