Changing Terms While In-Game OR Removing Guard

Sketchward

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Hey all. I'm not sure which of these options would be easier, or if someone has another recommendation.

My game has one playable character, who is able to change classes with the YEP_ClassCore. I'd like for each Class (there are 16) to have a battle command that, when used, does a different unique skill for each class. For example, a Priest type character harming all Undead enemies. A Tank type character boosting their own defense.

In the RPG Maker MV Database, you can change terms; specifically, I'm looking at changing the term for "Guard". I've changed the Guard command (#2 in the Skills database) to point to a Common Event that will perform a different command based on what class is selected. But I'd like the name "Guard" to change to one of 16 options depending on which of the 16 classes is selected.

OR, would it be easier to find a way to remove the Guard command from battles entirely and replace it with a purpose-built skill for each class that somehow activates from the battle menu? I have no idea. Need advice/help.
 

Tsukihime

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Here is a related thread i found, Maybe this helps : Link
Ah, that was the name of my plugin. I was looking for it and wondering if I didn't write it for MV.

Looking at the plugin, you specify what commands are available for each actor OR class (I didn't add support for mixing the two it seems).

The "use skill" add-on plugin can be used to call a skill directly from the command selection (instead of opening up the skill selection window). So if you didn't need a guard command, just leave out the guard command and add in a "use skill" command instead.
 

Sketchward

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Ah, that was the name of my plugin. I was looking for it and wondering if I didn't write it for MV.

Looking at the plugin, you specify what commands are available for each actor OR class (I didn't add support for mixing the two it seems).

The "use skill" add-on plugin can be used to call a skill directly from the command selection (instead of opening up the skill selection window). So if you didn't need a guard command, just leave out the guard command and add in a "use skill" command instead.
I can't seem to find a way to remove the Guard command though. It's on every actor by default, and while there is a command to "Seal the Skill", it stays on the menu with the text greyed out. I'd rather remove it from the command list entirely.
 

Tsukihime

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The topic that was linked by @Black Pagan has someone asking about a similar question and how it was resolved using the Actor Battle Commands + Use Skill Battle Command plugins.

 

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