Changing the "dark" message option to a different color

cthulhusquid

Veteran
Veteran
Joined
Aug 19, 2013
Messages
453
Reaction score
522
First Language
English
Primarily Uses
RMVXA
I don't know if this is the right place to put this, but how can I change the "dark" window for the message boxes to be a different color? My game's font is black, but its practically unreadable with the default dark option.
Example of what I mean:
Screenshot (506).png
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
3,510
Reaction score
847
First Language
English
Primarily Uses
RMVXA
I assume you mean the dim message window.
I just tested Window_Message Line 114. back_color1
change from (0, 0, 0, 160) to (255,255,255,160) or whatever color you are trying
The second one back_color2 is the edge of the window
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,643
Reaction score
15,726
First Language
English
Primarily Uses
RMMV

I've moved this thread to RGSSx Script Support. Thank you.



Normally we'd move this to Script Requests, but it's a one-line change and it's unlikely there'll be a new version of Scripts.rvdata2
 

cthulhusquid

Veteran
Veteran
Joined
Aug 19, 2013
Messages
453
Reaction score
522
First Language
English
Primarily Uses
RMVXA
I assume you mean the dim message window.
I just tested Window_Message Line 114. back_color1
change from (0, 0, 0, 160) to (255,255,255,160) or whatever color you are trying
The second one back_color2 is the edge of the window
Thank you, that solved it!
 

Latest Profile Posts

Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.

Forum statistics

Threads
118,433
Messages
1,115,911
Members
155,391
Latest member
dndrself
Top