Changing the location of enemy graphics mid-battle?

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Herobot

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Is there a way to change the onscreen position of an enemy's graphic during a battle? For example, having the enemy graphic start in the middle of the screen, but when an event triggers it moves off to the left side of the screen.
 

Hailren

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Yeah in troops in the little window you just take the enemy graphic that you want drag it over to the side a bit. 

Example:

1.jpg2.jpg
 
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Andar

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@Hailren: The OP asked how to change during battle, not in the editor...


@Herobot: not by default.


You might try to trick the player by having two enemies for the boss, one on the original position and one on the new position, and have the first disappear when the second is revealed - but that blocks one of the eight enemy slots and still requires an amount of troop eventing.


Otherwise you have to use scripts to change the positions, and that depends on what you're using as battlesystem - default or one of the battlescripts.
 

Hailren

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@Hailren: The OP asked how to change during battle, not in the editor...

@Herobot: not by default.

You might try to trick the player by having two enemies for the boss, one on the original position and one on the new position, and have the first disappear when the second is revealed - but that blocks one of the eight enemy slots and still requires an amount of troop eventing.

Otherwise you have to use scripts to change the positions, and that depends on what you're using as battlesystem - default or one of the battlescripts.
Oh I guess I got that question wrong.
 
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Herobot

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You might try to trick the player by having two enemies for the boss, one on the original position and one on the new position, and have the first disappear when the second is revealed - but that blocks one of the eight enemy slots and still requires an amount of troop eventing.

Otherwise you have to use scripts to change the positions, and that depends on what you're using as battlesystem - default or one of the battlescripts.
It sounds like I'll need to use scripts, will that work if I'm using the default battle system?
 

Andar

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usually yes - most scripts are written to be compatible with the default, and I think there might already be one for this - it would have been more problematic if you already used a different battlescript.


Edit:


yes, here it is:


http://www.himeworks.com/2013/04/06/enemy-re-position/
 
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Herobot

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Shaz

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