Changing the logic for calling the Attack animation

redmicasupra

Villager
Member
Joined
Jun 1, 2016
Messages
9
Reaction score
4
First Language
English
Primarily Uses
I created some physical skills and I want to give the user the same animation for those as they have for the Attack skill (namely, to use the weapon motion and show the weapon).  I'd like to avoid the plugins out there that require you to craft the animation yourself.  All I'm really trying to do is change the logic from:


If Skill ID = 1, use the Attack animation


To:


If Hit Type = Physical, use the Attack animation


But I haven't been able to find anything that does that in the JS files.  Does anyone know where this logic resides in the code?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,430
Reaction score
7,711
First Language
German
Primarily Uses
RMMV
why don't you simply use the (add state "normal attack") and the normal attack animation? That should add the animation of the equipped weapon when using that specific skill, because the function is not based on the skill ID but on the normal attack setting.
 

redmicasupra

Villager
Member
Joined
Jun 1, 2016
Messages
9
Reaction score
4
First Language
English
Primarily Uses
It does the slash/hit/whatever animation to the target, but the user still acts like they're casting a spell.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,430
Reaction score
7,711
First Language
German
Primarily Uses
RMMV
It does the slash/hit/whatever animation to the target, but the user still acts like they're casting a spell.
That has nothing to do with the skill, but with the skill type setting in the database.


On the system tab, there is an area called [SV] Magic Skills. All skill types that are listed there get the casting animation, you need to make the skill a skill type not listed there.
 

redmicasupra

Villager
Member
Joined
Jun 1, 2016
Messages
9
Reaction score
4
First Language
English
Primarily Uses
I think that only controls what the actor does while you're picking your party's moves, not the actual attack.  I don't have anything in the [SV] Magic Skills list and the attack is still just a generic "arms spread out" motion.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,446
Members
137,820
Latest member
georg09byron
Top