- Joined
- May 14, 2015
- Messages
- 11
- Reaction score
- 2
- First Language
- English
- Primarily Uses
About half a year ago, I read about a RGSS3 script call for VX Ace that made it possible to change the speed at which text was drawn in the Show Text command window, so that the text wouldn't just pop up one directly after the other. Since I was using a Text SE script (playing a sound whenever a new character was drawn), I found it invaluable, since I could finally emulate speech without continually blasting my ears with the sound effect, similarly to how games like Earthbound and Undertale gave their characters personality through sound effects that emulated speech.
Examples:
Unfortunately, with the release of MV, I haven't been able to find a plugin that does this, and going through the main .js files of my project myself has yielded no results thus far.
tl;dr I'm looking for a plugin that will slow down how quickly the game draws text in the Show Text command window. I am using Yanfly's message plugins, and I know about the \w[x] command, but I feel like that would be far too time-consuming to place the command after every single letter in what is going to be a relatively text-heavy game.
If anyone can lend a helping hand, I will be happy to provide credit, a link to your website/blog/whatever else you may use, and in the event that I decide to go commercial, I will provide a free copy of the final game.
Examples:
Unfortunately, with the release of MV, I haven't been able to find a plugin that does this, and going through the main .js files of my project myself has yielded no results thus far.
tl;dr I'm looking for a plugin that will slow down how quickly the game draws text in the Show Text command window. I am using Yanfly's message plugins, and I know about the \w[x] command, but I feel like that would be far too time-consuming to place the command after every single letter in what is going to be a relatively text-heavy game.
If anyone can lend a helping hand, I will be happy to provide credit, a link to your website/blog/whatever else you may use, and in the event that I decide to go commercial, I will provide a free copy of the final game.


