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- May 24, 2020
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Hey all... so I'm trying to implement a mechanic similar to Golden Sun with various on-field spells and I am having an issue trying to find a good way to make an ice ability work. Basically I want to be able to have the character use a common event to make a water tile into an ice tile that they can interact with just like the other ice tiles (Using Yanfly's Slipperytiles plugin based on a Region ID)
I know having multiple maps would work, but given the freedom of certain areas using this spell (Depending on how I end up implementing it) I'd like to avoid having a ton of maps for various different frozen tiles.
In this loose demonstration, I just made an event that changes into an ice tile image that if the character touches they slide down. Of course since it's same height they clip through it on the way and that's not exactly a great way to go about it since having an event based on player direction for every possible frozen tile would be silly when the Yanfly Slippery Tiles plugin works so well in areas that have their ice Region ID already set.
(I might just have to make events that look and move like water tiles or make the ability work differently... I saw one plugin to change tiles on the fly but I don't want to pay for it if it doesn't work out for me since it doesn't affect region IDs.) https://www.tyruswoo.com/rpg-maker/mv/tile-control/tile-control-v1-00/
Any suggestions are appreciated but I guess it sounds like from what I've read that things like Tiles and Region ID aren't very easy to change on the fly... as amazingly useful as that would be.
I know having multiple maps would work, but given the freedom of certain areas using this spell (Depending on how I end up implementing it) I'd like to avoid having a ton of maps for various different frozen tiles.
In this loose demonstration, I just made an event that changes into an ice tile image that if the character touches they slide down. Of course since it's same height they clip through it on the way and that's not exactly a great way to go about it since having an event based on player direction for every possible frozen tile would be silly when the Yanfly Slippery Tiles plugin works so well in areas that have their ice Region ID already set.
(I might just have to make events that look and move like water tiles or make the ability work differently... I saw one plugin to change tiles on the fly but I don't want to pay for it if it doesn't work out for me since it doesn't affect region IDs.) https://www.tyruswoo.com/rpg-maker/mv/tile-control/tile-control-v1-00/
Any suggestions are appreciated but I guess it sounds like from what I've read that things like Tiles and Region ID aren't very easy to change on the fly... as amazingly useful as that would be.