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- Jul 26, 2015
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Hi all! New to the forums here but hoping I can get some help!
I'd like to know how I'd be able to do the following during battle:
When actor A uses a certain skill (which we'll call Skill5 for fun) on one of the other actors, it changes a variable that is dependent. For example, my variables would look like this:
001 Actor A's Variable
002 Actor B's Variable
003 Actor C's Variable
etc...
So if Actor A used a skill on Actor B, it would change Actor B's Variable, or variable 002, by -1
I'm using a few Yanfly plugins, including YEP_SkillCore, which in lunatic mode almost has what I'm looking for but alas I am no lunatic and have no idea how I'd implement it where it is determined by who is being effected. Here is a snippet from the plugin which I think is useful:
Example: <Custom HP Cost>
code cost += $gameVariables.value(1);
code </Custom HP Cost>
</Custom HP Cost>
Any help is greatly appreciated!!
I'd like to know how I'd be able to do the following during battle:
When actor A uses a certain skill (which we'll call Skill5 for fun) on one of the other actors, it changes a variable that is dependent. For example, my variables would look like this:
001 Actor A's Variable
002 Actor B's Variable
003 Actor C's Variable
etc...
So if Actor A used a skill on Actor B, it would change Actor B's Variable, or variable 002, by -1
I'm using a few Yanfly plugins, including YEP_SkillCore, which in lunatic mode almost has what I'm looking for but alas I am no lunatic and have no idea how I'd implement it where it is determined by who is being effected. Here is a snippet from the plugin which I think is useful:
Example: <Custom HP Cost>
code cost += $gameVariables.value(1);
code </Custom HP Cost>
</Custom HP Cost>
Any help is greatly appreciated!!

