Changing variables dependent on actor affected

Discussion in 'JS Plugin Requests' started by Nashtya, Jan 7, 2017.

  1. Nashtya

    Nashtya Warper Member

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    Hi all! New to the forums here but hoping I can get some help!  


    I'd like to know how I'd be able to do the following during battle: 


    When actor A uses a certain skill (which we'll call Skill5 for fun) on one of the other actors, it changes a variable that is dependent. For example, my variables would look like this:


    001 Actor A's Variable


    002 Actor B's Variable


    003 Actor C's Variable


    etc...


    So if Actor A used a skill on Actor B, it would change Actor B's Variable, or variable 002, by -1


    I'm using a few Yanfly plugins, including YEP_SkillCore, which in lunatic mode almost has what I'm looking for but alas I am no lunatic and have no idea how I'd implement it where it is determined by who is being effected.  Here is a snippet from the plugin which I think is useful: 


    Example: <Custom HP Cost>


    code cost += $gameVariables.value(1);


    code </Custom HP Cost>


    </Custom HP Cost>


    Any help is greatly appreciated!!
     
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