Changing Wait/Idle animation for item use in battle

Rrrrryan

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Hey there! I am utilizing SV actors for the game I am working on. By default, whenever using an item in battle, the "wait" animation that plays before performing the turn and using the item is set to the the sprite_actor.motion "wait". I attempted to browse through the JS files in hopes of spotting where this is setup, but had no luck. I am ultimately trying to change the waiting animation for item use to the "chant" motion.

Any help would be greatly appreciated!
 

Gabrelik

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Archeia's reference:
OB0rLBf.png


You may be able to get what you need by just editing the frames for the section in question, yes? Remove the one you don't want, and replace with the one you do? I believe it is only calling reference to that set of frames, so this should work.

Of course, that would change your "Idle" for everything...

There are plugins that allow you to reference certain poses for different things, as well, such as the Victor Engine - Battle Motions, which may do what you need?
 
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