Changing Weapon Hit Animation based on States? Possible?

Korten12

Working on, The Border. :)
Veteran
Joined
Apr 25, 2012
Messages
175
Reaction score
22
First Language
English
Primarily Uses
So in my game I have it so a character can imbue an element onto themselves or a party member. However when they attack with their basic, the "hit" animation of the enemy still does the weapons default animation. So even though the character is hitting with a fire element, it doesn't look like it because it just uses the regular: "Slash Physical."

It would be cool if to make it so the weapon changes to "Slash Fire" when Imbued with the state: Fire Imbued.

This possible? 

Edit: So since this was moved to the Plugin Request.

The script needs to be able to, when a specific state is upon a ally, that their weapons animation hit changes. So if a player who uses a sword, gets fire imbued, then the hit animation changes from "Slash Physical" to "Slash Fire." Likewise if the weapons are claws or gloves, then it goes from "Hit Physical" to "Hit Fire." This then needs to be able to be replicated for all the elements. I'm thinking that somehow, in the Notes of each weapon, I could do a script call that involves some sort of if statement that checks if a specific element state is on the user and changes accordingly.
 
Last edited by a moderator:

ZasETLB10

Villager
Member
Joined
Dec 7, 2015
Messages
24
Reaction score
2
First Language
Spanish
I think you will need to create a common event that sets, for example, that when X character has X state, the equipped weapon changes to the fire slash animation. Badly, i don't know how to do that, sorry :(
 

Korten12

Working on, The Border. :)
Veteran
Joined
Apr 25, 2012
Messages
175
Reaction score
22
First Language
English
Primarily Uses
I think you will need to create a common event that sets, for example, that when X character has X state, the equipped weapon changes to the fire slash animation. Badly, i don't know how to do that, sorry :(
It's a good idea... I just don't know how to that myself as well. :( Shall keep trying.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,108
Reaction score
13,713
First Language
English
Primarily Uses
RMMV
I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.
 

Korten12

Working on, The Border. :)
Veteran
Joined
Apr 25, 2012
Messages
175
Reaction score
22
First Language
English
Primarily Uses
I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.
Oh... I didn't think this was a plugin request. I just thought this was possible with the base stuff.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,108
Reaction score
13,713
First Language
English
Primarily Uses
RMMV
There are two kinds of animations - one is the animation that plays on the target when you use a skill or attack, and is set up in the Animations tab of the database.  The other is the weapon animation that depends on the type of weapon you have equipped and is set up in the System tab of the database.

Regardless of which one you're talking about, if you want to change them based on state, you will need a plugin or a script mod.  Therefore, Plugin Requests is where it belongs.
 

Korten12

Working on, The Border. :)
Veteran
Joined
Apr 25, 2012
Messages
175
Reaction score
22
First Language
English
Primarily Uses
There are two kinds of animations - one is the animation that plays on the target when you use a skill or attack, and is set up in the Animations tab of the database.  The other is the weapon animation that depends on the type of weapon you have equipped and is set up in the System tab of the database.

Regardless of which one you're talking about, if you want to change them based on state, you will need a plugin or a script mod.  Therefore, Plugin Requests is where it belongs.
Ah, I see. I guess I shall edit my main post then.
 

Korten12

Working on, The Border. :)
Veteran
Joined
Apr 25, 2012
Messages
175
Reaction score
22
First Language
English
Primarily Uses
Anyone able to take this request? D:
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,037
Messages
1,018,464
Members
137,821
Latest member
Capterson
Top