So in my game I have it so a character can imbue an element onto themselves or a party member. However when they attack with their basic, the "hit" animation of the enemy still does the weapons default animation. So even though the character is hitting with a fire element, it doesn't look like it because it just uses the regular: "Slash Physical."
It would be cool if to make it so the weapon changes to "Slash Fire" when Imbued with the state: Fire Imbued.
This possible?
Edit: So since this was moved to the Plugin Request.
The script needs to be able to, when a specific state is upon a ally, that their weapons animation hit changes. So if a player who uses a sword, gets fire imbued, then the hit animation changes from "Slash Physical" to "Slash Fire." Likewise if the weapons are claws or gloves, then it goes from "Hit Physical" to "Hit Fire." This then needs to be able to be replicated for all the elements. I'm thinking that somehow, in the Notes of each weapon, I could do a script call that involves some sort of if statement that checks if a specific element state is on the user and changes accordingly.