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Hey all!
I am planning to animate some environment objects by making sprites that turn clockwise every few milliseconds. I discovered that I can fit three separate animations into a single "character" by having a different one in each vertical column. If the sheet's "right foot forward" frame is selected in the event editor, the right foot will remain forward as the character rotates, letting me store animations three times more efficiently than the chests and doors that come with the program.
As far as I can tell, however, there is no option in the movement routing to change which foot the character has forward. If I wanted to play a twelve frame animation, I would have to play four frames of one sprite, four frames of another, and four frames of a third! In the interest of organization, I am hoping I can just play the four right-foot frames, the four standing frames, and the four left foot frames in a single movement route with no hacked-together solutions like spreading it across three switch pages.
Is there perhaps a simple line of script that can change whether the character's left foot, right foot, or standing frame is selected? Since I can set it in the event editor, I assume it has to be stored somewhere, and it would let me play twelve-frame animations with a simple "90 right, 90 right, 90 right, 90 right, SCRIPT, 90 right, 90 right, 90 right, 90 right, SCRIPT" and so on.
I am planning to animate some environment objects by making sprites that turn clockwise every few milliseconds. I discovered that I can fit three separate animations into a single "character" by having a different one in each vertical column. If the sheet's "right foot forward" frame is selected in the event editor, the right foot will remain forward as the character rotates, letting me store animations three times more efficiently than the chests and doors that come with the program.
As far as I can tell, however, there is no option in the movement routing to change which foot the character has forward. If I wanted to play a twelve frame animation, I would have to play four frames of one sprite, four frames of another, and four frames of a third! In the interest of organization, I am hoping I can just play the four right-foot frames, the four standing frames, and the four left foot frames in a single movement route with no hacked-together solutions like spreading it across three switch pages.
Is there perhaps a simple line of script that can change whether the character's left foot, right foot, or standing frame is selected? Since I can set it in the event editor, I assume it has to be stored somewhere, and it would let me play twelve-frame animations with a simple "90 right, 90 right, 90 right, 90 right, SCRIPT, 90 right, 90 right, 90 right, 90 right, SCRIPT" and so on.



