Character Affinities?

Nincadie

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So I'm trying to do a thing where whatever the player's action are, it can either make a character like/dislike you.

In Dragons's Dogma, this is called raising a character's affinity of you, so that's why I titled it as is. If that's wrong, however, please correct me. :)
 

10kk

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Sure, it's pretty easy to do in regular events. You set a variable like "Person5Affinity", and change it based on what the player does in whatever situations you create.

You then use that variable as a condition for different dialogue or things to occur.
 
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Nincadie

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Oh okay! I'm still getting used to variables, I wouldn't have figured that out on my own. Thank you so much!
 

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