Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
41,894
Reaction score
14,526
First Language
English
Primarily Uses
RMMV
Character Anchors
2019.02.13
by Shaz

Introduction
This plugin allows you to adjust the position of a character's sprite by changing the X and/or Y anchors.
This would allow you, for example, to have a sprite that is larger than 48x48 centered both vertically and horizontally on the tile, extending below the bottom of the tile. Or to have an event that starts an NPC dialogue, with the NPC sprite several tiles away.

How to Use
Add to your plugin folder (name doesn't matter, but call it Shaz_CharacterAnchors.js in case there's ever an update that adds parameters).
Enable the plugin via the plugin manager.
Add anchor tags to an event using the event note box or using comments.

Background
By default, event sprites are anchored by the center horizontally (anchorX = 0.5) and the bottom vertically (anchorY = 1).
The anchor point is "attached" to the bottom middle of the tile.
This plugin allows you to set a different anchor point for the sprite, but it will still be attached to the bottom middle of the tile, so you'll need to experiment a bit to get it lined up correctly.
For example, if you set the X and Y anchors both to 0, the top left corner of the sprite would be aligned to the bottom center of the tile, so it would appear on the row below the event's location, half way over into the next tile to the right

Examples
Use one or both tags as needed.

Using event notes:
Code:
<anchorX: 0.5><anchorY: 0.5>
Code:
<anchorX: 0.5>
Code:
<anchorY: 0.5>

Using comments:
Code:
Comment: <anchorX: 0.5><anchorY: 0.5>
Code:
Comment: <anchorX: 0.5>
         <anchorY: 0.5>
Code:
Comment: <anchorX: 0.5>
Comment: <anchorY: 0.5>

Script Calls
Where id is the event's id, with no leading zeros:
Code:
Script: $gameMap.event(id).setAnchorX(0.5)
Code:
Script: $gamePlayer.setAnchorX(0.5)
Code:
Script: $gamePlayer.followers()[0].setAnchorX(0.5)

Or inside a move route that's applied to the player or an event:
Code:
Script: this.setAnchorX(0.5)

Notes
n can be a whole number or a floating point number.
0, 0 is the top left of the sprite.
1, 1 is the bottom right of the sprite.
n can be less than 0, or greater than 1 - the sprite can be on a completely different tile if you use larger negative or positive numbers.

Plugin
Get it here!

Credit
- Shaz

Terms
- free for use in commercial games
- do not post elsewhere - link back to this page
 
Last edited:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
41,894
Reaction score
14,526
First Language
English
Primarily Uses
RMMV
Try changing the order of the plugins. If that doesn't work, you'll need to start a new thread in plugin support and see if someone can write you a compatibility patch.
 

Latest Threads

Latest Profile Posts

A good way to practice writing is to write "flash fiction"; very short stories. Link
[CM]
5VaUMjAFpz1I6fSsgDrfJc.jpg

Title is star.
Dam, does the night get to me, I sound and look like a monster. Its 3:54 am right now...I need sleep...or...coffee.
It has nothing to do with my project, but I'm in love with voxels
If you feel like your story isn't that great, just look at final fantasy.

Forum statistics

Threads
110,484
Messages
1,053,634
Members
143,576
Latest member
hsytrggfsdb
Top