character conversion:rm2k3 to other engines

Discussion in 'Useful Development Tools' started by brocoio123, Mar 11, 2019.

  1. brocoio123

    brocoio123 Warper Member

    Messages:
    3
    Likes Received:
    7
    First Language:
    Portuguese
    Primarily Uses:
    Other
    Hello everyone,
    i just joined today after being away from rpg maker for years.

    I used to play around with the old rm2k3 back in the day and i wanted to create something with the same graphics using a modern maker, however the process is quite long and tedious to adapt all characters and tilesets to lets say rpg maker mv.

    So a few weeks ago i started developing a software that does all that for me, i've put only a few days of work total in it and is far from done, the idead is to save me a bunch of time to convert all the resources i need.
    I have a lot of irl stuff to do so i could only work on it for a week on my free time and i don't know if i'll even finish it.

    The state of the software right now:
    - Only works for characters.
    - Only avaiable as cli.
    - Scales resources to modern maker standards.
    - Converts old rm2k3 charset structure to the vx/mv structure(down, left, right, up).
    - Cuts a character spritesheet to individual sprites and vice-versa.

    What to do next:
    - Add transparency to single color background.
    - Add a visual UI with tkinter.
    - Convert all kinds of resources(tilesets, battlers, etc..).


    There's the github page, If you want to compile it and run it yourself make sure you have python 3 with pip, setuptools and pillow packages installed , open the command prompt, and type Python Processor.py -help to learn how to use it.
    https://github.com/Brocoio123/2k-char-processor

    This project is still pretty barebones, if i actually continue working on it and add more features, i'll update this thread so its actually decent with screens and stuff.

    Thats the idea, should i continue working on it?
    Is this something that would be useful for other people today?
     
    Last edited: Mar 12, 2019
    #1
  2. Sharm

    Sharm Pixel Tile Artist Global Mod

    Messages:
    12,362
    Likes Received:
    9,520
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    N/A
    It's interesting to me, but my case is a little unusual. It's a secret project, so I'm not going to go into details, but something like this could same me some work later. I'm not sure how useful it would be to most people, and I can do this by hand easily enough. I would like you to continue, but I don't think you should base your decision on me in any way.
     
    #2
  3. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

    Messages:
    14,324
    Likes Received:
    13,660
    Location:
    Game Dev Salt Mines
    First Language:
    Filipino
    Primarily Uses:
    VNM
    I think it's a good idea! But your github page is not working :(
     
    #3
  4. jonthefox

    jonthefox Veteran Veteran

    Messages:
    1,228
    Likes Received:
    409
    Location:
    NYC
    yes please!
     
    #4
  5. Versus

    Versus Villager Member

    Messages:
    10
    Likes Received:
    1
    Location:
    Poland
    First Language:
    Polish
    Primarily Uses:
    RMMV
    I love the 2k3 resources I've got and I'd like to switch to MV soon. Don't want to spend time on converting stuff by hand. I hope you will keep working on that :kaoblush:
     
    #5
    brocoio123 likes this.
  6. brocoio123

    brocoio123 Warper Member

    Messages:
    3
    Likes Received:
    7
    First Language:
    Portuguese
    Primarily Uses:
    Other
    Yeah i managed to do it easily on gimp when i wanted to get the resources to unity, but doing it every time i wanted to port resources is kind of a pain.
    The idea is to do create something that could convert a whole batch of resources at once to any engine you would want, there are literaly thousands of free rm2k3 resources available out there, it would be a shame to think that they will just sit there being unused awaiting their deletion from their hosts.

    Fixed it!
     
    Last edited by a moderator: Mar 15, 2019
    #6
  7. Sharm

    Sharm Pixel Tile Artist Global Mod

    Messages:
    12,362
    Likes Received:
    9,520
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    N/A
    Oh! It converts for multiple engines? That's way more interesting than I was expecting! I am now very interested in this. I don't fully understand the layout for 2k3 yet, but if I could do it once and have it work on many, then I'd put more effort into learning the resource standards.
     
    #7
    brocoio123 likes this.

Share This Page