Character Creation like Baldur's Gate/Icewind Dale?

EAD

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My apologies if someone else has already asked this, but I was wondering if it is possible to create such script that looks/works like Icewind Dale/Baldur's Gate;


Or is it possible to fully customise the whole appearance of the Kai Monkey's Character Creation with Races (version three) script to have the same result and/or appearance as BG or Icewind Dale? (including Subraces?)

Is it also possible to change the Class Description IN the script without using <desc Note> and get a different description for each class, like the RaceDescription (But then maybe a ClassDescription?)

There is of course another way possible to create such way is to fully eventing it all. (see files)

However, I am not sure how to create the text that fully describe the gender, races (subraces), Classes etc. You know, like it is done in Icewind Dale/Baldur's Gate. Plus, I am not THAT great in creating the pictures needed for this. If you know what I mean.

PS: I know that the event is far from ideal, because I am still working on it.

PSS: My deepest apologies if I am completely unclear. It has been a long day for me.
 

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ZirconStorms

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Why do you not want to use <desc Note>, out of curiosity?

To customize Kai Monkey's script window layout to fit your request would take a lot of work, as a heads-up. Plus, it'd be better if you made image mockups or used screenshots rather than a full video as your examples.

If you want to event it, you can try to achieve the horizontal choices for race/class by customizing the choice commands menu (ATS Choice options could help) + combining it with a choice help window script, that would let you write a description for the choice you select.

You can ask in the resource request forum for UI graphics, but you'll need to be super specific with dimensions.
 

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Why do you not want to use <desc Note>, out of curiosity?
Although it is inventive it is highly unpractical. Not mention the fact (not trying to be mean) is;
"As a "+charClass.name+" you use your "+bestStat+" and your "+skillType+" skills, such as "+example+", to defeat foes" not a great example how to describe your classes. If you know what I mean.

To customize Kai Monkey's script window layout to fit your request would take a lot of work, as a heads-up.
Yes, it is going to be hard, but I am pretty sure that someone can do this. Or would it be better if I request someone to create the script from scratch?

About the ATS Choice Options: Interesting. Maybe it is possible to create a menu that can be like this;

Gender: All other choices cannot be chosen, yet (like BG/Icewind Dale)

Usually you the choice are made out of words, but what IF you can choose your gender with two pictures that has a male or female symbol on it. Like it is done in BG/Icewind Dale? And having the help text UNDER the two choices. If you know what I mean.

Then when you have chosen female you have choose out of portraits of that gender. When that is done you go to Races.

The one that I am using at this moment (http://rmrk.net/index.php?topic=47593.0;all) seems to have no lines or spaces between the choices. (See File)

First, the other choices than Gender are disabled with Switches. (22 to be precise) Then when you have set the gender of the character, the next choice is enabled, and so on. Yes, no, maybe like this?

You can ask in the resource request forum for UI graphics, but you'll need to be super specific with dimensions.
Wow. I am not sure if I know the right dimensions of EACH part of the UI. If you know what I mean.

PS: I am still working on it to figure out how to automatically go to Races, when you have done the Gender. (Like BG and Icewind Dale)

Edit: I am sorry that if I am rambling like a madman, but that is because I do not feel that well at all. (splitting headache, etc)
 

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ZirconStorms

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Although it is inventive it is highly unpractical. Not mention the fact (not trying to be mean) is;
"As a "+charClass.name+" you use your "+bestStat+" and your "+skillType+" skills, such as "+example+", to defeat foes" not a great example how to describe your classes. If you know what I mean.



Yes, it is going to be hard, but I am pretty sure that someone can do this. Or would it be better if I request someone to create the script from scratch?

About the ATS Choice Options: Interesting. Maybe it is possible to create a menu that can be like this;

Gender: All other choices cannot be chosen, yet (like BG/Icewind Dale)

Usually you the choice are made out of words, but what IF you can choose your gender with two pictures that has a male or female symbol on it. Like it is done in BG/Icewind Dale? And having the help text UNDER the two choices. If you know what I mean.

Then when you have chosen female you have choose out of portraits of that gender. When that is done you go to Races.

The one that I am using at this moment (http://rmrk.net/index.php?topic=47593.0;all) seems to have no lines or spaces between the choices. (See File)

First, the other choices than Gender are disabled with Switches. (22 to be precise) Then when you have set the gender of the character, the next choice is enabled, and so on. Yes, no, maybe like this?



Wow. I am not sure if I know the right dimensions of EACH part of the UI. If you know what I mean.

PS: I am still working on it to figure out how to automatically go to Races, when you have done the Gender. (Like BG and Icewind Dale)

Edit: I am sorry that if I am rambling like a madman, but that is because I do not feel that well at all. (splitting headache, etc)
For ATS Choice options,
if you want to adjust choice padding/spacing options, check in the module for these two options:
choice_win_padding:
choice_spacing:

You can adjust the values attached to them for bigger spacing between choice options.
ATS has a help window feature for choices:
upload_2019-3-27_16-33-28.png

For choice pictures, I'd recommend you look through this post and check the contest submissions for scripts/eventing solutions:
http://himeworks.com/2015/01/rmdc-2-choice-pictures/

Not sure how you're programming this, but you could use labels/jump to label commands if you want the player to jump from gender customization to race customization.

I'd honestly think that because of how the script customizes descriptions, hides/shows windows (etc) that Kai Monkey's script won't help you much. If you're dead set on using it, you should try to commission someone for a major overhaul or do it from scratch (customization menus are fairly complex, little to no one would do this for free I think.) A mix of eventing + third-party scripts for choice window modifications would allow you to customize visuals pretty quickly.
 

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For choice pictures, I'd recommend you look through this post and check the contest submissions for scripts/eventing solutions:
http://himeworks.com/2015/01/rmdc-2-choice-pictures/
Thank you. I will try that.

Not sure how you're programming this, but you could use labels/jump to label commands if you want the player to jump from gender customization to race customization.
I did tried to use "jump label" and "label", but for some reason it does not work the way I wanted....yet.

In Icewind Dale and BG is that when you have done "Gender" (or any other ones) the cursor will automatically move to the next one (in this case Race) and so on. You also, probably (I am not sure about this, I have to fire up these two games again to see if this is true), cannot move the cursor up again. If you know what I mean. (See the files Icewind Dale and BG)

I'd honestly think that because of how the script customizes descriptions, hides/shows windows (etc) that Kai Monkey's script won't help you much. If you're dead set on using it, you should try to commission someone for a major overhaul or do it from scratch (customization menus are fairly complex, little to no one would do this for free I think.) A mix of eventing + third-party scripts for choice window modifications would allow you to customize visuals pretty quickly.
To be completely honest, I have never done that before, commission someone to do this. So I am not sure how to do this. Should I ask it here somewhere on the forum or personally?

This is what I was working on. (See the CC Files) The Halfling has some Class Restrictions. Yes, no, maybe?
 

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ZirconStorms

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Thank you. I will try that.



I did tried to use "jump label" and "label", but for some reason it does not work the way I wanted....yet.

In Icewind Dale and BG is that when you have done "Gender" (or any other ones) the cursor will automatically move to the next one (in this case Race) and so on. You also, probably (I am not sure about this, I have to fire up these two games again to see if this is true), cannot move the cursor up again. If you know what I mean. (See the files Icewind Dale and BG)



To be completely honest, I have never done that before, commission someone to do this. So I am not sure how to do this. Should I ask it here somewhere on the forum or personally?

This is what I was working on. (See the CC Files) The Halfling has some Class Restrictions. Yes, no, maybe?
Commissioning someone is pretty easy, if you can afford it I'd recommend it. You'll need to check the Classifieds - Requests category for that. You'll need to be very specific with what you don't and do want + your budget and how you'll pay, though.
https://forums.rpgmakerweb.com/index.php?threads/rules-for-classifieds-requests-read-these.11177/

"you also cannot move the cursor up again"
I think the window must be deactivated (but still left visible), then. So the idea for that is that once you click something from that choice box, that window would be temporarily disabled until a choice is made or until you press esc. I don't know what would be the best way to achieve this, just because choice windows get disposed of immediately after a choice is made. That is what Kai's script does, by just disabling the cursor movement for that previous window, and considering how much free stuff is out there for VX Ace, I wouldn't be surprised if someone has made something similar for event-based choice menus.

From what I'm seeing in the video though, you have to manually click on Races after choosing your chara's gender. (at 1:23 in the video)
For that, you'd just have to get the player to loop back to that main choice branch until they're done with customization.
 

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Okay. Thank to the script that I have finally found (Black Mage), I have done it.



At the start of the new game, you'll come in the Character Creation AND you cannot move the cursor at all. Then when you click "Gender", you can freely move the cursor again.



Interestingly enough, when you go to Female the help text disappears. As you can see here;



I have no idea (yet) how I can prevent the help text using the Male or Female slot, but on its own. Just like BG and Icewind Dale. Sorry if I am a bit unclear in this. However, I am still working on the pictures. so it may look very different later.

When you have done the Gender, it will.....



Go automatically to Race and you cannot move the cursor at all! And then when you have clicked Race you can freely move the cursor again!



After it will go automatically go to Classes and so on. *happy dance*

What do you think?

Now I am going to have to set up further the DnD Races traits, Classes, their skills per Classes, magic, etc.

I do wonder about a couple of things and I probably need advice for this;

1) Is it possible to do Multiclasses? And is it possible to do the same with the Experience for both classes like BG or Icewind Dale? If you know what I mean.

2) For the Race traits I do have to find the best way to do the Resistances or Saving Throws to various states or elements. Script Call or is there a really good script needed for this?

There IS a script (https://www.rpgmakercentral.com/topic/7473-est-race-traits/). However, in case of the Character Creation, you probably have to find the way to set up the racial <notes> (and given the armor ID of your Race), when you have chosen one of the races, through a script call, right? Or can it be done differently? (Sorry if I am a bit unclear in this)
 

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Okay. A little update and questions; Here is me trying to create an Icewind Dale-like (Eventing) Character Creation GUI (Window layout? I am not sure which is the right word at this moment) from scratch. With a bit of a help of "RPG GUI construction kit v1.0" by Lamoot (https://opengameart.org/content/rpg-gui-construction-kit-v10) (thank you Lamoot)

Edit: So, I have been working on a part of the Character GUI (Or Window Layout) and NOW it looks like this;

upload_2019-4-28_14-18-11.png

It has a more fitting sizes AND even though it's still pretty hard to try to figure it out how to f they made those lettering from Youtube it looks much much better. IF I have made a mistake or should not be doing this, please tell me and I will completely change it.

Okay. The best way to event it. I was wondering (and my apologies if I am pretty unclear in this, because I am not sure how to say this) how to move on to the next picture and will the input.repeat?( :C) then having troubles to recognise which is which? Using conditionals or Switches?

Example: Gender (You can only click that) goes to a different GUI where you can choose Male or Female (symbols?) and portraits. When that is done, you go back to the first GUI where you now ON the Race Button (Show picture [insert number]). Which is the ONLY one that you can click. (a mechanism like the Black Mage's Script and all) *Click* And you are now on a different GUI where you can choose out the Races and so on.

PS: Sorry for the double post. btw.
 
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