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When creating characters, give each and every one of them ambition - a dream. There's some exceptions here and there (very small NPCs with one line of dialogue, or a character who is depressed and has no idea what to do with their life etc.), but when creating a central character, give them a goal to strive towards.


Whether it would be to be a knight and protect people, or to become the best bakery in town.


Give your characters dreams and hopes, and it will in turn make them much more relatable and more importantly, human. You will avoid obvious traps such as "I'm going to create a sidekick for my hero, whose main purpose in life is to serve my hero," or "I'm going to create a love interest for my hero, who exists purely only for this reason."


Sure, you can create those characters, but give them something to strive towards that doesn't hinge upon other people (usually your main character). If you want a lovely princess to fall in love with your main character, that's fine, but at least give her a goal that isn't "fall in love with a knight," even if it that goal is simply "to see the waterfalls at the far ends of the earth."


Have you ever stopped to think about what, aside from your main character, your character's goals in life are? If so, what are they?

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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