Character creator

alberach

Veteran
Veteran
Joined
Oct 17, 2014
Messages
92
Reaction score
7
First Language
English
Primarily Uses
N/A
I was wondering if there is a way to do a complex character creator in the game I'm working on. Basically, I want to give the player complete control over their character's appearance, class, gender, etc. I started up a new epic RPG project, and including prebuilt characters really wouldn't work in the context of the game. Is this possible, or am I setting my sights too high?
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
Last edited by a moderator:

alberach

Veteran
Veteran
Joined
Oct 17, 2014
Messages
92
Reaction score
7
First Language
English
Primarily Uses
N/A
That might work, but it's pretty complex for a scripting newbie like myself. I'd be happy with simply allowing the player to use the built-in character creator that comes with RPG Maker. Is it possible to do that, or is this script my best option?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,669
First Language
German
Primarily Uses
RMMV
The editor has a face&sprite generator - the game doesn't. Which means that you need to generate the pictures in the editor and then import them into the game - the game itself can only select sprites.


You don't need a script for character generation - if you limit your options, then it can also be evented. Just check the event commands and you can see that you can change class, change sprite and change name by events. Using events only requires everything prepared, but then you can also add other changes like changing gender and race (both of which only limit your selection in sprites) and so on.


Just search the forum for character generation or character creation - you'll find several tutorials and demos to do this with or without scripts.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
Thinking laterally, another option might be one of the scripts you can find here.  At least one of them also allows the player to do things like change hair, as well as clothes.  Not sure if you can change gender, though.
 

alberach

Veteran
Veteran
Joined
Oct 17, 2014
Messages
92
Reaction score
7
First Language
English
Primarily Uses
N/A
Thanks guys. It looks like I'll have to try some combination of the scripting and events to get what I was looking for. Maybe start with an event and provide a sort of "barber shop" in the game where the charcter change change the preselected options.

Now, I have other questions for the project . Should I start a new thread, or continue in this one?
 

Gothic Lolita

YouTube Starlet
Veteran
Joined
Oct 21, 2014
Messages
1,132
Reaction score
197
First Language
German
Primarily Uses
RMMV
That way I've done the character creation:

It's not a simplistic one, but it shows what you can do with eventing. :)
But you need to add, "change actor graphic" too. That would come on a later site from the event. :) (\s/)
I can post a short pic of these too, if you like. ;) /)
 

alberach

Veteran
Veteran
Joined
Oct 17, 2014
Messages
92
Reaction score
7
First Language
English
Primarily Uses
N/A
That way I've done the character creation:

It's not a simplistic one, but it shows what you can do with eventing. :)

But you need to add, "change actor graphic" too. That would come on a later site from the event. :) (\s/)

I can post a short pic of these too, if you like. ;) /)
Looks cool. Is there a way to get an English translation?
 

Gothic Lolita

YouTube Starlet
Veteran
Joined
Oct 21, 2014
Messages
1,132
Reaction score
197
First Language
German
Primarily Uses
RMMV
The right site of the picture, where actually the event is, is in english. ;)
But the positioning from the points on the left are the same in english. Steam don't let me change to the english language. :/ (\s/)
 

alberach

Veteran
Veteran
Joined
Oct 17, 2014
Messages
92
Reaction score
7
First Language
English
Primarily Uses
N/A
Ok then, thanks. :)

Putting this here, since we're not supposed to double-post:

I found a character creator that I like, but I can't seem to get it to work quite right. I'm using a modified version of Thex's awesome character creator event, found at http://forums.rpgmakerweb.com/index.php?/topic/8285-thex-character-creation/ I got it up and running, and after some tweaks, most of it works great. However, I have two major problems - When scrolling between character choices, it always goes two at a time, making it very difficult to select some of the designs. Then when I finally do select one I like and start the game, I end up with a seemingly random character instead of the one I chose. Can anyone help? Here's a copy of the event I'm using (WARNING - It's pretty long):































These are set up so that the last line of one image is the same as the first line of the next image, except for the last one (wasn't enough lines for that). I'm sorry about the extra-long post, but I wasn't sure which part of the event might be causing the problem. Thanks to anyone patient enough to sift through all this. :)
 
Last edited by a moderator:

BigJoshieC

Rip Van Winkle III
Member
Joined
Dec 21, 2013
Messages
18
Reaction score
0
First Language
English
Primarily Uses
Looking at the source demo I noticed this little note from the creator at the end of his list for moving character appearances around:

 


Try ticking the "wait for completion" on "char 16"'s move route on your event and see if it helps. I know "waits" have fixed so many of my problems in the past when dealing with moving events around.

Let me know if this works!
 

alberach

Veteran
Veteran
Joined
Oct 17, 2014
Messages
92
Reaction score
7
First Language
English
Primarily Uses
N/A
Looking at the source demo I noticed this little note from the creator at the end of his list for moving character appearances around:

 


Try ticking the "wait for completion" on "char 16"'s move route on your event and see if it helps. I know "waits" have fixed so many of my problems in the past when dealing with moving events around.

Let me know if this works!
Thanks for the response, but I already have "wait for completion" checked on character 16's move route. Doesn't appear to be the problem.
 

BigJoshieC

Rip Van Winkle III
Member
Joined
Dec 21, 2013
Messages
18
Reaction score
0
First Language
English
Primarily Uses
Sorry to hear that. I mentioned it because I noticed it missing in the 7th and 8th pictures above.

When you find the issue please post back. I'm working on a similar system myself currently.
 
Last edited by a moderator:

alberach

Veteran
Veteran
Joined
Oct 17, 2014
Messages
92
Reaction score
7
First Language
English
Primarily Uses
N/A
Sorry to hear that. I mentioned it because I noticed it missing in the 7th and 8th pictures above.

When you find the issue please post back. I'm working on a similar system myself currently.
Scratch that. I was looking at the wrong entry for 16. the up/down was already checked, but the right/left movement wasn't. Once I checked those, everything started working Perfectly. Important though - ONLY check the last character's wait option. I did all of them at first, and it screwed up the movement completely.
 

Gothic Lolita

YouTube Starlet
Veteran
Joined
Oct 21, 2014
Messages
1,132
Reaction score
197
First Language
German
Primarily Uses
RMMV
It seems, that you made in the first choice the mistake.

If you chose female, then the male switch is on and the female off.

The same goes for the male.

Pretty sure, that it should be made otherwise, like if chose female, then the male switch is off and the female switch is on. (\s/)

But not sure if it can lead to such an error. But possible, because the editor will load both charsets. That could maybe result in a double jump in the selection. /)
 

alberach

Veteran
Veteran
Joined
Oct 17, 2014
Messages
92
Reaction score
7
First Language
English
Primarily Uses
N/A
It seems, that you made in the first choice the mistake.

If you chose female, then the male switch is on and the female off.

The same goes for the male.

Pretty sure, that it should be made otherwise, like if chose female, then the male switch is off and the female switch is on. (\s/)

But not sure if it can lead to such an error. But possible, because the editor will load both charsets. That could maybe result in a double jump in the selection. /)
That's the way Thex has the event set up, actually. And I never had an issue with genders, just with the individual appearances. But that problem's been fixed, and everything's working now. :)
 

BigJoshieC

Rip Van Winkle III
Member
Joined
Dec 21, 2013
Messages
18
Reaction score
0
First Language
English
Primarily Uses
Glad to hear it is up and running!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,853
Messages
1,016,990
Members
137,562
Latest member
tamedeathman
Top