- Joined
- Jan 31, 2013
- Messages
- 21
- Reaction score
- 15
- First Language
- English
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Hello! Nice to meet you.
*I hope I'm posting this in the right place, I'm sorry if it's wrong!*
I would like to get a bit of help with a dialog/formation issue of mine. I know that when you go into party formation, people can change the party leader and as such, the sprite in the map changes too. (Ex: Al is in the party lead and his sprite shows, then I replace Al with Arthur and now Arthur's sprite is shown in the map.)
I have some fairly specific dialog though, but I don't want to lock Al as the leader. (though this is my "Plan B" if this "Plan A" fails) So to remedy this, I figured that depending on who is in the party lead, the dialog would change.
For example if Al *in the party lead* examines and apple, he says "It's a red apple." but if Arthur *in the party lead* examines the apple, he says "I don't like apples."
I thought I could do this with conditional branches, but it only seems to apply to characters "In party" not by characters in party position.
Then I thought maybe something *kind of complicated* like variables or switches, where a switch or variable indicates that this character is in the front of the party. But I don't know how scripts work and I'm fairly certain I'd have to add a few things into some formation script to make that work. Events like parallel processes wouldn't suit, since it solely depends on when people open up a formation window and change the formation.
I tried thinking of scripts I've seen that would work, like formation scripts, but they wouldn't do at all for this.
With all that being said, (Sorry it's so long >.< ) I'm not to sure what to do now. I'm hoping someone can figure an event out? Maybe create a script *if needed* to accomplish this? Or just tell me that this is impossible so I can look for a leader-lock script.
Thank you for the help! (^u^)/)
*I hope I'm posting this in the right place, I'm sorry if it's wrong!*
I would like to get a bit of help with a dialog/formation issue of mine. I know that when you go into party formation, people can change the party leader and as such, the sprite in the map changes too. (Ex: Al is in the party lead and his sprite shows, then I replace Al with Arthur and now Arthur's sprite is shown in the map.)
I have some fairly specific dialog though, but I don't want to lock Al as the leader. (though this is my "Plan B" if this "Plan A" fails) So to remedy this, I figured that depending on who is in the party lead, the dialog would change.
For example if Al *in the party lead* examines and apple, he says "It's a red apple." but if Arthur *in the party lead* examines the apple, he says "I don't like apples."
I thought I could do this with conditional branches, but it only seems to apply to characters "In party" not by characters in party position.
Then I thought maybe something *kind of complicated* like variables or switches, where a switch or variable indicates that this character is in the front of the party. But I don't know how scripts work and I'm fairly certain I'd have to add a few things into some formation script to make that work. Events like parallel processes wouldn't suit, since it solely depends on when people open up a formation window and change the formation.
I tried thinking of scripts I've seen that would work, like formation scripts, but they wouldn't do at all for this.
With all that being said, (Sorry it's so long >.< ) I'm not to sure what to do now. I'm hoping someone can figure an event out? Maybe create a script *if needed* to accomplish this? Or just tell me that this is impossible so I can look for a leader-lock script.
Thank you for the help! (^u^)/)

