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- May 20, 2015
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- RMMV
Hello everybody,
While I am making the extended character generator for MV, I am stumbling on the logic between the way the editor colors the pictures. Notably, some items have several colors, others have only one. If we look at the files of the generator, here is what I noticed:
For SideView, TileView, and TileViewDamage, every resource is associated to a mask file, whose filename contains an additional _c. These mask files contain a number of distinct colors equal to the number of changeable colors in the picture (excluding the pure white background). However, the logic does not apply for the Faceset pictures; Instead, the faceset pictures are separated in several subfiles with no masks. The names of the subfiles are _cX_mY.png. My question is related to the X and Y value. How are these values associated to the colors in the mask files of the other views ?
Here is an example of the association for a better understanding of what I said.
The first accessory of the Female characters;
Faceset items :

- FG_AccA_p01_c1_m013.png (Blue ribbon)

- FG_AccA_p01_c2_m014.png (White strap)
Sideview items :

- SV_AccA_p01.png (Normal picture file, white strap and blue ribbon)

- SV_AccA_p01_c.png (Mask picture file, purple strap and light grey ribbon)
How will the coloring work in that case ? There is no mask information for the faceset. For any people having created new generator resources, do you have an idea ?
Thanks,
Schlangan
While I am making the extended character generator for MV, I am stumbling on the logic between the way the editor colors the pictures. Notably, some items have several colors, others have only one. If we look at the files of the generator, here is what I noticed:
For SideView, TileView, and TileViewDamage, every resource is associated to a mask file, whose filename contains an additional _c. These mask files contain a number of distinct colors equal to the number of changeable colors in the picture (excluding the pure white background). However, the logic does not apply for the Faceset pictures; Instead, the faceset pictures are separated in several subfiles with no masks. The names of the subfiles are _cX_mY.png. My question is related to the X and Y value. How are these values associated to the colors in the mask files of the other views ?
Here is an example of the association for a better understanding of what I said.
The first accessory of the Female characters;
Faceset items :

- FG_AccA_p01_c1_m013.png (Blue ribbon)

- FG_AccA_p01_c2_m014.png (White strap)
Sideview items :

- SV_AccA_p01.png (Normal picture file, white strap and blue ribbon)

- SV_AccA_p01_c.png (Mask picture file, purple strap and light grey ribbon)
How will the coloring work in that case ? There is no mask information for the faceset. For any people having created new generator resources, do you have an idea ?
Thanks,
Schlangan
