Character Graphic = Party memmber graphic?

RPGMaker

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I want one of the Event Characters to have the same graphic as one of party memmbers.

The reason I ask this because I want to have a cut scene that shows a party memmber wearing the same clothes as it.

Because I added an option to change clothes of characters, so I want the Event to wear the same clothes as the party memmber.
 

Reynard Frost

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Click on the little blank box in the event page and choose the Party member's charset. BAM, event has the same charset.
 

RPGMaker

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Click on the little blank box in the event page and choose the Party member's charset. BAM, event has the same charset.
You don't understand.

I want an Event Sprite to be ALWAYS Equivelent to the Party Memmber Sprite.

Party Memmber sprite = Event Sprite

When Party Memmber sprite change to A.PNG = The Event Sprite Automaticly changes to A.PNG

Parrallel Effect.
 
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Reynard Frost

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That's easy, when you change the actor sprite, also change the event sprite. Just name the event something so it's easy to see from the list.
 

RPGMaker

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That's easy, when you change the actor sprite, also change the event sprite. Just name the event something so it's easy to see from the list.
Let me explain it better,

Samples :

I have party memmbers, And I have an option in the game to change their outfit to A,B,C.

And I have cut scenes.

The story :

A Party memmber of mine runs away from the party.

_

Their is an option in the game to change the clothes of a character.

In the story that character runs away,

To make that character run away, I Would have to make another event.

How can I make a party memmber run away (I mean move route) with the same clothes he/she Changed??

The same Exact one.

As you can see I have several Choices for clothes to change.

Now when I change that party memmber clothes,

I want that party memmber In the cut scene to use the same clothes as when he/she was in the party.

When Party Memmber sprite change to A.PNG = The Event Sprite Automaticly changes to A.PNG

Give me a script that does this.

that is all I ask.

I want graphic parallel of both a party memmber sprite and a Event sprite.

Could some one do this with a script?

I will explain what I am trying to do later.
 
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I think it would be possible to do this with events. Though it would be a bit tedious.

Like, if you have an event that sets it in motion:

Event 1: Character spoke to other character.

Then you just need a different event switch available that says:

Event 2: Character wears different clothes.

Copy page, paste page, change sprite.
 

Mr. Bubble

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Let me explain it better,
RPGMaker, in the future, be sure to thoroughly explain what you really want in your first post rather than later.

I agree with the others, this can be evented. I would simply use a game variable that stores which outfit the player chooses at that moment.

When player chooses outfit A

@> Control Variables [0001:Actor Outfit] = 0

When player chooses outfit B

@> Control Variables [0001:Actor Outfit] = 1

When player chooses outfit C

@> Control Variables [0001:Actor Outfit] = 2

Then, on events that have that actor as an event, set different page conditions for each variable, each one having a different event graphic but the same event commands, etc. for whatever the cutscene is.
 
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FenixFyreX

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This is still technically an eventing fix. You can:

1> Open the event that is processing at said moment in game

2> Go to Set Move Route

3> Change the selected character to the event needed to mimic the player

4> Select Script...

5> paste this into the slot:



Code:
set_graphic($game_player.character_name, $game_player.character_index)
That should work.
 
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