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- Jun 28, 2023
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So basically, I have a character smoking a cigarette off to the side during this cutscene. Switch #0018 changes his event, so that he stamps out the cigarette, and then #0019 gives him his standard sprite with the full walking animation. The movement route is fine. No obstructions. But when I test the scene, #0019 flips on, he faces down, but then he doesn't go anywhere.
Is it a problem with swapping between sprites with these switches? Any ideas?
Note: The flooring is fine, because a character crosses over it earlier in the scene. And the fence is being used as a pillar here, with the two upper tiles set to be passable. That part works. There definitely isn't anything obstructing his path.
Edit for more info: the page for his 0019 switch is set up identically to another character that works fine. He's set to Autorun, and set to fixed, so he doesn't wander off.


Is it a problem with swapping between sprites with these switches? Any ideas?
Note: The flooring is fine, because a character crosses over it earlier in the scene. And the fence is being used as a pillar here, with the two upper tiles set to be passable. That part works. There definitely isn't anything obstructing his path.
Edit for more info: the page for his 0019 switch is set up identically to another character that works fine. He's set to Autorun, and set to fixed, so he doesn't wander off.


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