Character in cutscene won't move. [Solved!]

timesoup

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So basically, I have a character smoking a cigarette off to the side during this cutscene. Switch #0018 changes his event, so that he stamps out the cigarette, and then #0019 gives him his standard sprite with the full walking animation. The movement route is fine. No obstructions. But when I test the scene, #0019 flips on, he faces down, but then he doesn't go anywhere.

Is it a problem with swapping between sprites with these switches? Any ideas?

Note: The flooring is fine, because a character crosses over it earlier in the scene. And the fence is being used as a pillar here, with the two upper tiles set to be passable. That part works. There definitely isn't anything obstructing his path.

Edit for more info: the page for his 0019 switch is set up identically to another character that works fine. He's set to Autorun, and set to fixed, so he doesn't wander off.
1696396796256.png
1696396867123.png
 
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Andar

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please show a screenshot of the full event, not one where the important properties are cut away.
I think you messed up with the page priorities, and if that is the case we aloso need screenshots of the other pages of the event as well.

always keep in mind: an event is more than just the content, and a lot of errors come from ignoring properties like the conditions and triggers and more.
 

timesoup

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please show a screenshot of the full event, not one where the important properties are cut away.
I think you messed up with the page priorities, and if that is the case we aloso need screenshots of the other pages of the event as well.

always keep in mind: an event is more than just the content, and a lot of errors come from ignoring properties like the conditions and triggers and more.
That makes sense! So the content of the event is long, but everything prior to this is dialogue, and some character movement (all of which works.) No switches are flipped before this point. It's really basic stuff.
1696406052026.png


Then the three character pages. The contents section is empty on all of them. All that changes are the switches and the sprites, basically. The last set of sprites—the walking ones—definitely work, as well. I've tested them.
This is the smoking sprite.
1696406096167.png
Stamping out the cigarette.
1696406112886.png
And finally the standard walking sprite on page 3
1696406128667.png

If you need anything else, I'd be happy to grab it!
 

Trihan

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Why is page 3 of Vanta's event set to autorun? That will cause that event to be the only one being processed, and since it has no contents nothing will happen.
 

timesoup

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Why is page 3 of Vanta's event set to autorun? That will cause that event to be the only one being processed, and since it has no contents nothing will happen.
Ah. That is a remnant of my struggling to make this work. I've changed it back to Action Button, but no difference.
 

Trihan

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Do you have any other event pages set to autorun besides the cutscene?

Also, is there a reason your cutscene event couldn't use a "change graphic" on Vanta rather than using switches?
 

timesoup

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Do you have any other event pages set to autorun besides the cutscene?

Also, is there a reason your cutscene event couldn't use a "change graphic" on Vanta rather than using switches?
There was indeed another autorun. Removed, but he's still staying put.

I haven't used "change graphic" before. This is my first project, and I wasn't sure what it did! I've removed the switches, and streamlined it on that end. It's a similar issue now though. He still won't actually get moving. He just runs in place.

Updated:
1696407708360.png1696407726603.png
 

mMarix

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If there was an obstructing object before there, it may get stuck still, this bug happens sometimes. have you tried changing the location of the character, making a new event with all the same everything. (If you want me to have a look you can send/DM the map also. )
 

Trihan

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There was indeed another autorun. Removed, but he's still staying put.

I haven't used "change graphic" before. This is my first project, and I wasn't sure what it did! I've removed the switches, and streamlined it on that end. It's a similar issue now though. He still won't actually get moving. He just runs in place.

Updated:
View attachment 278950View attachment 278951
In the move route, if you check "ignore if cannot move" does the rest of the event continue?
 

timesoup

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If there was an obstructing object before there, it may get stuck still, this bug happens sometimes. have you tried changing the location of the character, making a new event with all the same everything. (If you want me to have a look you can send/DM the map also. )
This fixed it! I copied him, and moved him one square down. Adjusted all the accompanying move routes, and he's going where he's supposed to now. What a weird bug. Thanks!

He IS stuck mid stride now when he reaches the end of his path, but I'm sure I can find a workaround.

Edit: Fixed that too. My man's acting like a normal guy now. Thanks again!
 
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Sword_of_Dusk

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@timesoup Glad you got things sorted, but since no one said this, allow me to offer a piece of advice:

Name your switches and variables!!!

I cannot stress enough how much more helpful having them named will be if you ever gotta go mucking around with them or even just for remembering which switch/variable does what.
 

Trihan

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@timesoup Glad you got things sorted, but since no one said this, allow me to offer a piece of advice:

Name your switches and variables!!!

I cannot stress enough how much more helpful having them named will be if you ever gotta go mucking around with them or even just for remembering which switch/variable does what.
I was gonna mention this but then you wouldn't have had the opportunity. ;)
 

timesoup

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@timesoup Glad you got things sorted, but since no one said this, allow me to offer a piece of advice:

Name your switches and variables!!!

I cannot stress enough how much more helpful having them named will be if you ever gotta go mucking around with them or even just for remembering which switch/variable does what.
Dumb question, but how do you do that? I made a very short game years ago (I think VX Ace) just for fun, and ended up using random, far apart switches to make sure they didn't overlap. This time I have a google doc that I update every time I use a new switch, but if there's a way to do it in game, that would obviously be much better!
 

Sword_of_Dusk

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Dumb question, but how do you do that? I made a very short game years ago (I think VX Ace) just for fun, and ended up using random, far apart switches to make sure they didn't overlap. This time I have a google doc that I update every time I use a new switch, but if there's a way to do it in game, that would obviously be much better!
On the same screen where you select your switch/variable, there's a box to give them a name. I'd show you a pic, but I'm not at home to do so.
 

timesoup

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On the same screen where you select your switch/variable, there's a box to give them a name. I'd show you a pic, but I'm not at home to do so.
Found it. :) Thanks for the tip.
 

Sword_of_Dusk

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You're welcome. Good luck with your game!
 

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