Linked Rooms Games Founder - Fleshforward
- Mar 17, 2012
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Thanks @The Stranger , I have try, but unfortunately I did not manage to create the right image.Are you struggling to set up a spritesheet for use in @Galv's multi-frame and character animation plug-ins? If so, @Niten Ichi Ryu made a nice little tutorial which helped me out loads: https://forums.rpgmakerweb.com/index.php?threads/pvgames-resource-pack-tips-and-tricks.57576/page-3#post-570771 The tutorial is in the spoiler.
I know the tutorial is for PVGames' assets, but it should still be of some help when putting together your own spritesheets.
I not use the diagonal movement ^^What was wrong with it, and how have you got Galv's plug-ins set up? If you've got diagonal movement disabled then I'm not sure what's wrong with how you've got the spritesheet arranged.
Ohhh, its perfectOkay. I edited the image and tested it, it should work correctly now.
Basically, because your character is different dimensions than what the tutorial is talking about (96x96 by my reckoning), and you're using 12 frames per animation, it was just a matter of changing the dimensions of the entire sheet so there are 12 blank spaces at the end. I also rearranged sprite positions for the movement animations since they weren't displaying properly.