- Joined
- Mar 17, 2012
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Thanks @The Stranger , I have try, but unfortunately I did not manage to create the right image.Are you struggling to set up a spritesheet for use in @Galv's multi-frame and character animation plug-ins? If so, @Niten Ichi Ryu made a nice little tutorial which helped me out loads: https://forums.rpgmakerweb.com/inde...pack-tips-and-tricks.57576/page-3#post-570771 The tutorial is in the spoiler.
I know the tutorial is for PVGames' assets, but it should still be of some help when putting together your own spritesheets.![]()
I not use the diagonal movement ^^What was wrong with it, and how have you got Galv's plug-ins set up? If you've got diagonal movement disabled then I'm not sure what's wrong with how you've got the spritesheet arranged.
Yes, character_name%(12)Hmmm. Have you correctly named your spritesheet?
Ohhh, its perfectOkay. I edited the image and tested it, it should work correctly now.
![]()
Basically, because your character is different dimensions than what the tutorial is talking about (96x96 by my reckoning), and you're using 12 frames per animation, it was just a matter of changing the dimensions of the entire sheet so there are 12 blank spaces at the end. I also rearranged sprite positions for the movement animations since they weren't displaying properly.![]()