MPP_CharacterMake - 2019/06/14 (ver. 1.6)
Creator name: Mokusei Penguin
Overview
Create characters with generator parts in game.
Screenshots
Note: Generator folder with parts are required.
Generator folder could be found in-
C:\Program Files (x86)\KADOKAWA\RPGMV
C:\Program Files (x86)\Steam\steamapps\common\RPG Maker MV
If you downloaded Sample project zip, copy Generator folder and paste inside your project folder.
Feel free to add or delete images in each folder if necessary.
If you have no use for Kid, you can delete Kid folders.
CharGene.json is created in Generator folder when performing test play.
It won't work without that file, be sure to try test play at least once.
Character graphic reuse
1. During test play on the character maker screen
2. Press F9 to save current character image then press F8 for developer tools (Console tab)
3. Copy the command in the Console and paste it into the actor Note box to set the graphic.
4. The graphic will be shown in the new game.
List of parts on edit screen:
Face, Front Hair, Rear Hair, Beard, Ears, Eyes, Eyebrows, Nose, Mouth, Facial Mark, Beast Ears, Tail, Wing, Clothing, Cloak, Accessory A, Accessory B, Glasses
You can also arrange preview in the plugin parameters of Preview List. (TV: walking、SV: battle、FG: face)
Plugin Commands-
n : Actor ID
kind : Basic kind (Male / Female / Kid / Cancelled if not set)
Change the basic type of actor n. Character generation is canceled if no kind is specified.
bool : enable / disable fall graphics (true / false)
n1 n2... : Actor ID to which the fall graphic setting is applied
Start editing character of Actor ID (replace n with Actor ID #)
Actor Note box:
Ex. <geneDef BaseKind:Male> or <geneDef BaseKind:Female> or <geneDef BaseKind:Kid>
If you set one of them inside Actor Note, you don't have to use [SetCharGeneBaseKind n kind] plugin command unless you want to change base kind.
For more information- please check plugin details
Credit and Thanks: Mokusei Penguin
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
Demo link: https://www.dropbox.com/s/l6ohao9vcs0vxyn/Sample.zip?dl=1
JS Plugin includes- MPP_CharacterMake, MPP_ChoiceEX, Yami_SkipTitle
Events:
mirror (left) | mirror (middle) | tombstone
1. Left mirror demostrates how to set up with [StartCharEdit n] plugin command without MPP_ChoiceEX
2. Mid mirror shows how to use [ChoiceVariableId n] plugin command without multiple [StartCharEdit n]
3. Plugin command to show fall graphic sprite
Edit: 4. Added 5-17 Armors as Note examples for changing appearance when equipped. Some might look inconsistent.
Also a crate/ box event from left where you spawned.
If you want to allow color changes, go to parameters and set edit color to true. (false by default)
While there's character generator ex, this could be an alternative.
Source
http://woodpenguin.web.fc2.com/MV_Plugin/CharacterMake.html
Creator name: Mokusei Penguin
Overview
Create characters with generator parts in game.
Screenshots


Note: Generator folder with parts are required.
Generator folder could be found in-
C:\Program Files (x86)\KADOKAWA\RPGMV
C:\Program Files (x86)\Steam\steamapps\common\RPG Maker MV
If you downloaded Sample project zip, copy Generator folder and paste inside your project folder.
Feel free to add or delete images in each folder if necessary.
If you have no use for Kid, you can delete Kid folders.
CharGene.json is created in Generator folder when performing test play.
It won't work without that file, be sure to try test play at least once.
Character graphic reuse
1. During test play on the character maker screen
2. Press F9 to save current character image then press F8 for developer tools (Console tab)

3. Copy the command in the Console and paste it into the actor Note box to set the graphic.
4. The graphic will be shown in the new game.

List of parts on edit screen:
Face, Front Hair, Rear Hair, Beard, Ears, Eyes, Eyebrows, Nose, Mouth, Facial Mark, Beast Ears, Tail, Wing, Clothing, Cloak, Accessory A, Accessory B, Glasses
You can also arrange preview in the plugin parameters of Preview List. (TV: walking、SV: battle、FG: face)
Plugin Commands-
Code:
SetCharGeneBaseKind n kind
kind : Basic kind (Male / Female / Kid / Cancelled if not set)
Change the basic type of actor n. Character generation is canceled if no kind is specified.
Code:
SetCharGeneDamage bool n1 n2...
n1 n2... : Actor ID to which the fall graphic setting is applied
Code:
StartCharEdit n
Actor Note box:
Code:
<geneDef BaseKind:kind>
If you set one of them inside Actor Note, you don't have to use [SetCharGeneBaseKind n kind] plugin command unless you want to change base kind.
For more information- please check plugin details
Credit and Thanks: Mokusei Penguin
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
Demo link: https://www.dropbox.com/s/l6ohao9vcs0vxyn/Sample.zip?dl=1
JS Plugin includes- MPP_CharacterMake, MPP_ChoiceEX, Yami_SkipTitle
Events:
mirror (left) | mirror (middle) | tombstone
1. Left mirror demostrates how to set up with [StartCharEdit n] plugin command without MPP_ChoiceEX
2. Mid mirror shows how to use [ChoiceVariableId n] plugin command without multiple [StartCharEdit n]
3. Plugin command to show fall graphic sprite
Edit: 4. Added 5-17 Armors as Note examples for changing appearance when equipped. Some might look inconsistent.
Also a crate/ box event from left where you spawned.
If you want to allow color changes, go to parameters and set edit color to true. (false by default)
While there's character generator ex, this could be an alternative.
Source
http://woodpenguin.web.fc2.com/MV_Plugin/CharacterMake.html
Last edited: