As You All Are Correct I Have All Of Your Fixes Setup. I Have Self Switches Control Switches And Erase Events, And My Player Can't Turn Nor Move.
If the player cannot turn, then one of your autorun events is NOT correctly switched off, no matter what you believe.
It can be a common event or a map event, in the case of a map event it could be that a moveroute is blocked and preventing the event from ever reaching the point where it is switched of.
But it is a fact that you are wrong in assuming that all our fixes are everywhere - there is one place in your map where an autorun is still active if the player cannot turn, and you have to find that event that you have overlooked so far.
1) post screenshot of an example of your autorun events, so that we can check if you've used the switches correctly (there have been cases where the user misunderstood the difference between condition and control for example)
2) check every event, even those event that you believe to be only cosmetic, to see if you have forgotten something somewhere.
3) check all move route commands, and if they are set to "wait", then temporarily check the "skip command if impossible" - that will usually break your cutscene, but if the player can move after that you'll know that the cause is a blocked command from one of those autoruns.
And please, do NOT capitalize every word you write, it makes your post difficult to read and you'll only scare away people that would otherwise help you.
Edit: I've just seen your map. You know that events block other events from moving, even if they're invisible?
Could it be that you tried to move one of your autorun events on one of the invisible events between the NPC-events?
Because you have to set those events to trhough before moving there, or it will block the route and prevent the autorun from being completed...