- Joined
- Mar 13, 2012
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So, working on my own engine overhaul (modestly set under the working title "Warp Engine", for the lulz), and considering...
Should I stick with the default character advancement system with learning abilities at predetermined levels OR a system akin to early Final Fantasy and the like where you manually purchase skills/spells/etc. from vendors/trainers OR a hybrid like D&D and the like where you gain a certain predetermined set of skills and pick and choose other skills with some more freedom, or would you prefer to see something entirely different from all those alternatives? (If the latter, kindly specify.)
Mind, I'm not presently debating the publication of the engine; I'm planning it for my own use, not for distribution like the Luna Engine - though that may change after it's seen some use.
Should I stick with the default character advancement system with learning abilities at predetermined levels OR a system akin to early Final Fantasy and the like where you manually purchase skills/spells/etc. from vendors/trainers OR a hybrid like D&D and the like where you gain a certain predetermined set of skills and pick and choose other skills with some more freedom, or would you prefer to see something entirely different from all those alternatives? (If the latter, kindly specify.)
Mind, I'm not presently debating the publication of the engine; I'm planning it for my own use, not for distribution like the Luna Engine - though that may change after it's seen some use.



