- Joined
- Jun 28, 2015
- Messages
- 382
- Reaction score
- 315
- First Language
- French
- Primarily Uses
I haven't really seen it often in video games, but personally I prefer fully customizable, class-less & level-less systems, like you'd see in some pen and paper table top RPGs such as the White Wolf system (Vampires: The Masquerade, Werewolf, Mages, Exalted, etc.) or Shadowrun. Like, you receive exp at the end of adventures and you use it to increase / buy attributes, skills, abilities, etc. I also like the "minimalist" approach to stats: you generally have a handful of life points and you are not going to see any stat going in the hundreds. In fact, they rarely go above ~5 - 10. Likewise for damage. Of course, most of these systems really make more sense when you have the possibility / need to specialize in something non-combat-related, like diplomacy, crafting or whatever. Else, characters might all look a little similar, I guess... 



