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- Aug 6, 2018
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Hi this is an obscure question. I want to make a fun and innovating battle system similar to where your team in Dragon Ball Z Dokkan Battle consists of 7 characters to use in battle using RPG Maker VX ACE. Each turn you use 3 characters since these don't divide evenly, you will not always have the same characters next to each other when they come up.
If possible, when entering the battle, their positions will appear in a random order instead of in that normal same formation. The reason this happens is so characters can use their "link skills" to buff themselves if the character next to them has the same link skill. Would it also be possible to get change up each of the character's positions before attacking?
So without changing any position the rotation goes like this:
Turn 1 - Characters 1, 2, 3
Turn 2 - 4, 5, 6
Turn 3 - 7, 1, and 2
... and so on going in numerical order.
With changing, a rotation could hypothetically go like this:
Turn 1 - Characters 2, 3, 1
Turn 2 - 4, 5, 6
Turn 3 - 7, 2, 3
Turn 4 - 1, 4, then 5
I hope this makes sense. Please feel free to ask if there are any questions. Thanks in advance for any responses!
If possible, when entering the battle, their positions will appear in a random order instead of in that normal same formation. The reason this happens is so characters can use their "link skills" to buff themselves if the character next to them has the same link skill. Would it also be possible to get change up each of the character's positions before attacking?
So without changing any position the rotation goes like this:
Turn 1 - Characters 1, 2, 3
Turn 2 - 4, 5, 6
Turn 3 - 7, 1, and 2
... and so on going in numerical order.
With changing, a rotation could hypothetically go like this:
Turn 1 - Characters 2, 3, 1
Turn 2 - 4, 5, 6
Turn 3 - 7, 2, 3
Turn 4 - 1, 4, then 5
I hope this makes sense. Please feel free to ask if there are any questions. Thanks in advance for any responses!

