Character select questions

liamx2000

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Hi all , I wanted to ask is there a way to create a character select menu ? my game has over 40 characters and I want the player to able to choose who they want to take with them , I found this video but it only allows 13 selectable characters and also the link is dead.

Is there a way to make a party select screen by just using the Events command section ? or do any of you know of a newer updated plugin that could help me ?
 

Andar

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the simplest form of character select would be to use a series of show choices. With a two-level choiche (select group, select actor) you could get up to 36 different actors, adding another level of choice could go up to 216 different option.

Or you could make an evented menu in several ways, beginning with a series of show pictures and checking button input by conditional branch, or as a character selection map where you move a cursor-actor between events describing the actors available.

and then there are several other options with plugins beginning with yanfly party manager and more.
 

liamx2000

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Thanks very much for the reply, with the Yanfly Party manager is it possible to make a character storage system like it's done in the Pokemon games where you go to a PC and you can select Pokemon like in this picture , this is exactly how I would love for it to be done for the characters in my game.
 

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Andar

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no - yanflys plugin manages the party, it cannot remove or manage removed actors.

Such a storage is usually easiest done as a storage map, where you have one event for each possible actor and have that event contain the event commands for adding or removing the actor from the party. I don't know of any plugin that does this, exactly because it is easier to do by eventing.
 

liamx2000

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By storage map do mean actually make a New Map and use that as a menu ? because that confuses me trying to figure out how to event each character to be able to be deposited or withdrawn out , I did find this old plugin https://forums.rpgmakerweb.com/index.php?threads/monster-storage-box.51591/
and it seems to work but it's very old so not sure if it will have some unknown bug or glitch atm.

For some reason I can only really learn if I watch someone do it step by step on a video or something , but atm I can't really find any videos of people making one for MV , I only found a few people making character storage systems for Rpg Maker VXACE.

If worse comes to worse I am willing to pay someone to create it , If I wanted to do that I would ask on this link here correct ? https://forums.rpgmakerweb.com/index.php?forums/classifieds-requests.79/

Also when I use Yanfly's party engine and deposit a character they still appear on main menu is that a bug ? I also changed the amount of followers to 6 but nothing changed when I tested it.
 
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lordosthyvel

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If it doesn't have to look exactly like the pokemon menu, you could probably use Yanfly Common Event Menu to achieve this.
Just make a common event for each monster, use the lunatic custom conditions inside the event to control if it should appear or not.
Inside the common event, you put the logic for taking the monster in/out of the players party.
You could use the icon functionality to show the monster sprites next to their name in the menu.
 

Andar

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Also when I use Yanfly's party engine and deposit a character they still appear on main menu is that a bug ?
no, that is intentional - I alreadfy said that you can't use yanflys party manager to do what you want, because it only manages the party - it cannot remove or add people to the party.
The actors are still in the menu because all actors handled by that party manager are still in the party, you just switch them between reserve party and active party, but the party is always the combination of both reserve and active members.

and yes, I meant to make a new map for that - you could either make that as a menu or as a tavern where the actors not in the party rest and so on.
each event there needs at minimum three pages, more if you want to add stories or quests to this map.
first page has no condition and no sprite - this is if the actor is not available
second page should be conditioned to a switch (a different switch for each actor) that tells "this actor is now available for recruiting". the content would be a question if you want to add that actor to the party or not, followed with a change membership command for that actor.
third page would be conditioned to "actor exists" (which means actor is in the party) and show an empty bed or chair, and the content would be asking to remove the actor from the party or not (followed by a change membership command).

There are other ways to do this (for example hide followers and use the actor sprite even for the third page, just experiment with that.
 

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