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Hello and thanks for reading my post 
I want to make it so that at the start of my game a player can choose from x (starting with 2-3 then gradually add more as I make the game) amount of pre-made characters and then all of the characters, besides the one the player chooses, will be available through quests later on to add to your party. I also want to make the maximum of characters you can add to your party either 3 or 5 with the maximum part size as 4 (players can swap out party members), not counting the one the player chooses, and after it is reached, the other characters will still be in the game, but not obtainable.
I don't think this is possible with just eventing (based on my current knowledge) especially since I want the character selection at the start to show things like stats, skills, what the character looks like, etc... and since I want to add as many characters as possible it seems kinda crazy to do this with eventing anyway.
Secondly, I probably will be able to figure out how to add the other characters, make them attainable, and set the maximum party members myself through eventing, but if you could give me tips on how to do this with combination of the script, it would be great
If I choose to allow players to have a few extra characters to swap out, I want something like Final Fantasy 7 and the PHS system but I'm not entirely sure how to do this.
One last thing, while I don't really have any knowledge of RGSS3, I do have some basic scripting knowledge and would be willing to learn what I need to know for a script like this so I can make changes to it to better fit my tastes.
In summary of what I want:
Thanks in advanced and have a nice day!
Update: I made a quick outline to show exactly what I want, then based on what the player chooses, it will of course use the actor that goes with it. It should also set something that will prevent this chosen character from showing up elsewhere in the game. The scroll can also be replaced with the basic down arrow.
I want to make it so that at the start of my game a player can choose from x (starting with 2-3 then gradually add more as I make the game) amount of pre-made characters and then all of the characters, besides the one the player chooses, will be available through quests later on to add to your party. I also want to make the maximum of characters you can add to your party either 3 or 5 with the maximum part size as 4 (players can swap out party members), not counting the one the player chooses, and after it is reached, the other characters will still be in the game, but not obtainable.
I don't think this is possible with just eventing (based on my current knowledge) especially since I want the character selection at the start to show things like stats, skills, what the character looks like, etc... and since I want to add as many characters as possible it seems kinda crazy to do this with eventing anyway.
Secondly, I probably will be able to figure out how to add the other characters, make them attainable, and set the maximum party members myself through eventing, but if you could give me tips on how to do this with combination of the script, it would be great
If I choose to allow players to have a few extra characters to swap out, I want something like Final Fantasy 7 and the PHS system but I'm not entirely sure how to do this.
One last thing, while I don't really have any knowledge of RGSS3, I do have some basic scripting knowledge and would be willing to learn what I need to know for a script like this so I can make changes to it to better fit my tastes.
In summary of what I want:
- A basic script which I can edit myself to perfect it (like windows graphics, adding more characters) in which at the start of the game a player can choose a pre-made character to start and the other characters will be obtainable until a maximum is reached. I want this to display as a menu with windows where it shows the appearance and other info before the player makes a final decision.
Thanks in advanced and have a nice day!
Update: I made a quick outline to show exactly what I want, then based on what the player chooses, it will of course use the actor that goes with it. It should also set something that will prevent this chosen character from showing up elsewhere in the game. The scroll can also be replaced with the basic down arrow.
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