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Hi, I am struggling to find out a solution with anchoring a unique character graphic template.
I am looking in how to plan out how a larger character physically occupies more grid space but I wanted to also address the issue with the graphic itself first.
The graphic in question is a futuristic hover car (sedan model) Now each sprite dimension for this plan template is 144 x 144 pixels, the intended central space is the middle obviously- but when the sprite itself is facing vertically (up/down) the sprite
anchors awkwardly, from the horizontal positions (left/right) the vehicle positions as intended with the cab in the center and the bonnet and boot on adjacent sides.
Here is an image demonstrating the issue.

Note: This is also intended for the player vehicles AND events.
Now according to the documentation
Images shown for the characters on the map.
The size for a character image can be changed freely (normally 48x48 pixels), and consist of 4 directions (up, down, left, right) and 3 patterns for a total of 12 patterns that will be arranged in the provided order. A file for 1 character will be arranged into 2 rows and 4 columns, totaling 8 images. The size of the character will be calculated using 1/12 of the width and 1/8 of the height of this file. Moreover, characters will be shown 1/8 above a tile so they appear more natural when on top of buildings.
So I've tried all image formatting and I've come to the realization that there is no apparent way to get around this without making additional events (I absolutely do not want to resort to this) -though I could be wrong somewhere, I figured I ask this in the support forum before fully concluding I need to somehow get this done via a plugin or something.
Does anyone here know a way to fix this?
I am looking in how to plan out how a larger character physically occupies more grid space but I wanted to also address the issue with the graphic itself first.
The graphic in question is a futuristic hover car (sedan model) Now each sprite dimension for this plan template is 144 x 144 pixels, the intended central space is the middle obviously- but when the sprite itself is facing vertically (up/down) the sprite
anchors awkwardly, from the horizontal positions (left/right) the vehicle positions as intended with the cab in the center and the bonnet and boot on adjacent sides.
Here is an image demonstrating the issue.

Note: This is also intended for the player vehicles AND events.
Now according to the documentation
Characters (img/characters)
Images shown for the characters on the map.
The size for a character image can be changed freely (normally 48x48 pixels), and consist of 4 directions (up, down, left, right) and 3 patterns for a total of 12 patterns that will be arranged in the provided order. A file for 1 character will be arranged into 2 rows and 4 columns, totaling 8 images. The size of the character will be calculated using 1/12 of the width and 1/8 of the height of this file. Moreover, characters will be shown 1/8 above a tile so they appear more natural when on top of buildings.
- It is possible to treat 1 character as 1 file by including "$" at the beginning of the file name.
- Including a "!" at the beginning of the file name will prevent the image from being shifted 1/8 up, and bush elements will no longer make it appear half-transparent. This is primarily used for map objects such as doors and treasure chests.
- It is also possible to use the "$" and "!" special characters together.
So I've tried all image formatting and I've come to the realization that there is no apparent way to get around this without making additional events (I absolutely do not want to resort to this) -though I could be wrong somewhere, I figured I ask this in the support forum before fully concluding I need to somehow get this done via a plugin or something.
Does anyone here know a way to fix this?