Character Sprite made in Aseprite has white background despite file being shown as a transparent png

Voltwolf56

Villager
Member
Joined
Jan 26, 2019
Messages
6
Reaction score
0
First Language
English
Primarily Uses
RMMV
I haven't used much of 2k3 yet so I wanted to give it ago and made a pretty basic sprite sheet, with the correct dimensions, in Aseprite of this smiley face guy:
SmileMan.png
When I went to put it in the folder to use it, the thumbnail in the database was just completely black and then came up as an "unsupported png" so I went ahead and switched it to index colors in Photoshop to which the sprite finally showed up with its full animations but now it has a white background that takes up the rest of the sprites dimensions even when in game. Once again, its showing up white despite it being a transparent png even after index mode was applied. Did I import it the wrong way? or did I index the colors incorrectly?
 

kaine

Veteran
Veteran
Joined
Sep 29, 2015
Messages
139
Reaction score
71
First Language
Italian
Primarily Uses
RM2k3
when you import the image, click on the background part
 

caethyril

^_^
Veteran
Joined
Feb 21, 2018
Messages
1,463
Reaction score
952
First Language
EN
Primarily Uses
RMMV
^ This. Use Tools > Resource Manager, select CharSet from the list on the left, click Import, select your file, then the "Set Transparent Colour" window will appear, where you can click the background as mentioned. :)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Blech. I hate coming up with stories. Making gameplay is fun but coming up with lore and reasons for these areas/mechanics just makes me sleepy.
40 card deck size, the plugin seems more sluggish.
Village theme I composed for a commission!
Stream will be live shortly with some Haunting Ground! Feel free to drop by!

Forum statistics

Threads
94,565
Messages
921,931
Members
124,432
Latest member
Venator123
Top