Character Sprite Zooming

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,564
Reaction score
3,846
First Language
English



This script allows you to control the zoom-level for character sprites, which includes the player, followers, events, and the default vehicles.


All it does is change the look of the sprite.


Note that the engine supports many different ways of drawing character sprites. This script only supports character *sprites*, rather than character images.


Get it at HimeWorks!
 

Loloa.Stealt

Villager
Member
Joined
Jul 11, 2015
Messages
12
Reaction score
0
First Language
Filipino
Primarily Uses
Can i Ask what is Script call?what do you mean by that? I just copy the script an put it in above main and below materials I dont know next I dont know what to do? where i Just put that "To change player sprite zooming, use one of the script calls" Script?
 
Last edited by a moderator:

Riddle

Warper
Member
Joined
Apr 2, 2016
Messages
4
Reaction score
0
First Language
English
Primarily Uses
Can i Ask what is Script call?what do you mean by that? I just copy the script an put it in above main and below materials I dont know next I dont know what to do? where i Just put that "To change player sprite zooming, use one of the script calls" Script?
Have you already figured it out? Basically to do a script call, when eventing, go to the last tab labeled '3' and look at the very last option: script. Once you've filled out the script call form thingy (which is (zoom_event_sprite(ID, zoom) or whatever it is you're doing. Imagine that the ID of the event is 4 and you wanted it at 0.5 or half the size of normal, you'd put zoom_event_sprite(4, 0.5). That's what I mean by 'filled out'), you paste it right into the space it gives you for the script and that should be a completed script call. Sorry if I explained it badly.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,867
Messages
1,017,062
Members
137,575
Latest member
akekaphol101
Top